Mythic Manager — Endgame & Balance Update
⭐ New: Ascendant Trials (Mythic+)
A proper endless endgame is here. Hold a rotating Sigil — a specific dungeon at a specific sigil tier — accessible right from the hub. Clear it to advance (a clean, no-death run jumps +2, otherwise +1) and reroll to a new random dungeon; wipe and it depletes a tier for a retry.
Weekly re-climb. Each week your Sigil resets down to half your best-ever tier, so there's always a fresh push.
Weekly Ascendant Vault. Every week banks a gear reward scaled to your highest Sigil cleared.
Sigil gear is now a real path to the top. Sigil loot scales with tier with no flat cap and keeps your Guild Vault bonus — high keys can now match or exceed raid gear. The Ascendant screen shows exactly what item level each Sigil rewards.
Sigil affixes stack as you climb, and a Sigils leaderboard tracks your Mythic+ rating.
⚔️ Balance & Difficulty
Every level-50 dungeon is now equal difficulty. No more "getting Throne of the Old Gods is a death sentence" — all dungeons are normalized (boss health, damage, and avoidable mechanics), so the Sigil rotation is fair no matter which dungeon you draw.
Gearing up now actually improves survival. Previously bosses scaled their damage to your tank, so better gear did nothing for staying alive. Now boss damage is tuned to the content's expected gear — out-gear it and your tank genuinely tanks it better; under-gear it and you'll struggle.
DPS checks. Fights that drag on now trigger a soft-enrage that ramps boss damage, so an unkillable-but-endless stalemate is no longer a thing.
Mythic raid final bosses hit harder and take more damage — shorter, punchier fights instead of hour-long slogs.
Sanguine affix healing is capped so it can no longer out-heal your entire team and hard-wall a boss at 98%.
Massive boost to Rival Guilds. You are no longer safely ahead after a few weeks. They recruit far faster and push much higher.
💧 Healers & Mana
Healer damage abilities are now free — mana is spent on healing, not on filler DPS.
Rebalanced the mana pool, regen, and heal costs so healers can sustain through Mythic+ instead of running dry in seconds — while heavy sustained damage can still push them to their limit.
🐛 Bug Fixes
War Room now actually boosts XP. The bonus was displayed but never applied — upgrading it does something now.
Training assignments grant XP as the tooltip promises (they were only giving stats).
Bosses no longer keep attacking a dead tank — they properly switch targets, especially during enrage.
World Firsts no longer lists rival guilds clearing zones that don't exist anymore.
Offhand items and consumables (potions, flasks, meals) auto-equip correctly, and offhands no longer show up under-leveled or as "?" on the enchant screen.
Fixed the PvP season label reading a different number than the game season (it's now clearly "PvP Season" — they run on different clocks by design).
Classic UI: custom views can be changed/saved, talents auto-assign in custom view, and the sidebar no longer stays active during raids/dungeons.
Fixed dungeon-selection column alignment and enabled ascending sort.
✨ Quality of Life
Auto-equip best consumables for your whole roster (damage flasks for DPS, health for tanks, King's Banquet all-stats food for everyone).
Social & relationship progress is now visible — rivalries and friendships actually track.
Ineligible members (too low level/ilvl) drop to the bottom of dungeon selection instead of cluttering the list.
Renamed Flask of Might → Potion of Might.
Also, added a ton of new pixel art for spells and abilities.
