Source: Steam Community (opens in a new tab)
Mythic Manager — Update
New Endgame: Ascendant Trials
- Clear a dungeon on Mythic to unlock its Ascendant mode, then slot an Ascendant Sigil to run it at ever-higher tiers — enemies scale up and affixes stack the further you push.
- New Ascendant Rating (your cumulative best keystone score) with a cross-guild Keystones leaderboard.
- Rival guilds now push keystones too, so the ladder fills out over the season.
- Affixes are now a Mythic+ feature only — regular dungeon runs are affix-free.
- All affixes now play out correctly in the watched battle, matching the simulated result.
Combat and Interface
- Added a Mute button to battles to silence combat sound effects while you watch.
- Party panels no longer jump around in height mid-fight.
- Members stop attacking a boss once it dies instead of wasting cooldowns and healer mana on the corpse.
- Enchanting no longer reshuffles the screen when you select an item.
- Clear roster indicators show which members still need a specialization or have unspent talent points in classic ui skin.
Balance and Systems
- Fixed a bug where a member's attributes could reset (drop to roughly half their potential) after advancing a week.
- Fixed recruiting points being refunded whenever you saved and reloaded.
- Development reworked: Youth growth slowed.
- Rival guilds now gear up properly — auto-equipping loot and selling what they cannot use — and clear more content per week, so they keep pace instead of stalling at gear walls.
- Guild HQ facility upgrade costs doubled.
Gear, Shop, and Terminology
- Fixed guild shop gear generating with no armor.
- Removed the "Power" estimate from gear and roster screens — compare by item level and attributes and decide for yourself.
- A character's inputs (Primary, Haste, Crit, Mastery, Versatility) are now consistently called Attributes, not Stats. "Stats" now refers only to measured outputs like DPS. Skill-tree bonus nodes are now "Attribute Nodes."