A major interface and endgame update: an all-new alternate interface, a reworked PvP season, rival guilds that are more competitive, and fully implemented talent effects.
All-New Classic Interface Skin
- An optional dense, information-first interface you can switch on in Settings.
- Persistent sidebar navigation and a new at-a-glance dashboard.
- Four dedicated roster screens: Roster Management, Raid Groups, Dungeon Groups, PvP Groups.
- Sortable roster tables with customizable columns.
- Multi-select with bulk right-click actions, and inline role pickers for building groups.
- Advance the week and save your game right from the interface.
PvP Season Overhaul
- A 12-week season split into three 4-week periods (2v2, then 3v3, then 5v5).
- Season-long rating tally with titles: Soldier, Knight, Champion, Warlord, Gladiator.
- End-of-period rewards.
- A new 2D tournament battle to watch your PvP matches play out.
- Saved 2v2/3v3/5v5 group presets.
Living Rival Guilds
- Rival guilds now push content each week the same way you do — they sim their roster and clear as far into dungeons, raids, and PvP as their gear and level allow, acting on their guild personality.
- Cross-guild leaderboards — rival members now appear on the PvP and Dungeon boards alongside yours.
- A new Raids leaderboard.
Talent Effects
- Talent procs now fully fire in combat — haste burst windows, healing amplification, dodge and block procs, stacking damage, passive group and raid auras, and even a chance to double-cast spells. (Previously used modifiers to mimic)
Quality of Life
- Members now can rest individually to recover morale as their weekly activity.
- The talent tree now uses spec-themed colors.
