This update is focused on progression, pacing, and making every profession feel meaningful.
A lot of players felt the game moved too fast, that early resources stayed too strong for too long, and that you could rush straight to the most overpowered setups without really engaging with the rest of the game. This patch is meant to fix that and make the journey feel much more satisfying.
What changed
Characters now unlock in a proper order.
You must fully develop the professions of one character before unlocking the next for the first time.
This gives each character a real place in the journey and makes Mage feel like the true finale.
Once a character type is unlocked, you can still buy as many copies of that character as you want.
Character unlock buttons now give clearer hints.
If a character is locked, the game now tells you what professions you still need to unlock first.
This should make progression goals feel much clearer and less confusing.
Progression has been slowed down and rebalanced.
Upgrade costs now scale much harder over time.
Early upgrades are less likely to trivialize the game.
The goal was to keep progress satisfying without letting the whole game be finished too quickly.
Resources and professions got a full balance pass.
Early resources like copper should no longer overshadow the rest of the game.
Later resources, crafting chains, and advanced professions are now much more rewarding.
The intention is to make playing through the whole game feel worthwhile instead of encouraging one dominant strategy.
Endgame pacing has been pushed further out.
The final stretch now takes longer and should feel more like a real long-term goal.
General fixes and polish.
We also fixed a few underlying issues and made some improvements to overall game flow.
Active Listings in Auction House tab now populates the whole screen utilizing max space
Fixed annoying UI shifting on Buy & Sell in Auction House tab
Why we changed it
The main goal of this patch was simple: make the game feel like a real progression journey instead of a short sprint.
We want each character to matter, each profession to have a purpose, and the full playthrough to feel rewarding from start to finish. If you enjoy building up over time, experimenting with different paths, and working toward a powerful endgame, this update is designed to make that experience much better.
Your existing progress is still safe, and saves were not wiped.
