Myth of Empires: Throne is a standalone seasonal version built on the foundation of Myth of Empires, featuring faster progression and a stronger focus on high-intensity conflict and faction warfare. Myth of Empires: Throne adopts a free-to-play model, allowing all players to access all DLC maps, gameplay systems, and recipes.
With the global publishing plan now officially underway, we’d like to share our current development roadmap and future direction with all players.
This roadmap outlines the core content for upcoming seasons and serves as a long-term reference for our collaboration with the development team. We believe that transparent planning and continuous iteration are key to building a battlefield worthy of your ambition.
Below is the current roadmap for Seasons S1 to S3. Some features are still under development and will be further refined based on gameplay experience and player feedback.
Season 1: Core Systems & Foundation Improvements
Season 1 focuses on establishing core gameplay systems and improving the baseline experience:
Legendary Warriors System
· Three Legendary Warriors (Pan Feng, Xiahou Yuan, Hua Xiong) will debut in S1, each with unique appearances and exclusive abilities
· Obtainable only through seasonal point rewards and Battle Pass progression
· General fragments earned this season can carry over to future seasons
Apocalypse Orb System
· Provides minor stat bonuses and enhances specific effects (e.g., increased flame damage from fire wagons)
· Each season introduces exclusive affixes
· Up to five selected Orbs can be carried over to the next season
Class Balance Adjustments
· Skill rebalancing to better define class identity
· Improved skill responsiveness and combat feel
Control & Input Improvements
· Adjusted weapon switching controls
· Added customizable key bindings for skills, weapon skills, climbing, and firearm switching
Loot System Adjustments
· Lucky Bags now drop from combat and gathering instead of sky lanterns, reducing spawn monopolization
Inventory Optimization
· Increased stack limits for Glider and Treasure Protection Scroll to improve inventory management
New Cosmetics
· 3 two-handed blades (1 medieval, 2 fantasy)
· 1 one-handed blade (fantasy)
· 2 polearms (fantasy)
· 3 armor sets (medieval style)
Season 2: Deeper Strategy & Dynamic Battles
Season 2 expands strategic depth and battlefield variability:
Battlefield Destiny System
· Each battle phase introduces a random “Destiny” modifier
· Can buff or debuff specific weapons, skills, or mounts
· May also alter core battle rules
· Affects both attackers and defenders, requiring adaptive strategies
“War of the Eight Kings” Mode
· New seasonal scoring mechanic
· Players collect resources to generate points over time
· Control of key structures provides bonus scoring
· Adds strategic territory control dynamics
New Player Catch-Up System
· New players receive compensation rewards
· Includes mounts, generals, and fragments
· Helps close the gap with veteran players
Combat Efficiency Improvements
· Quick class switching via hotkeys
· Dual gear loadouts for fast switching between combat and gathering
Resource & Trading Optimization
· Increased stack limits for core materials
· Improved Trading Post efficiency
Cosmetic Updates
· 4 European-style outfits
· 6 new weapons
Title System
· Earn titles through gameplay and achievements
· Unique visual effects and display options
· Can toggle visibility for self or others
Season 3: Expanded Warfare & Multi-Dimensional Combat
Season 3 introduces larger battlefields and new combat dimensions:
New Map: Shattered Isles (Working Title)
· Island-based battlefield
· Central resource zones guarded by bosses
· High-risk, high-reward conflict areas
Naval System Overhaul
· Increased ship-building freedom
· Support for mounted cannons and Feimeng Cannon
· Expanded naval combat strategies
Cosmetic Updates
· 4 new outfits
· 6 new weapons
Heavy Firepower System
· Ship-mounted cannons for ground and aerial targets
· Large-scale coastal artillery for base defense
Building Expansion
· New European-style architecture set
Flying Mounts
· First tamable flying mount introduced
· Expands combat into aerial space
Long-Term Development Direction
Future updates will continue to expand:
· New maps with more challenging environments
· Additional tamable creatures and mounts
· Multi-civilization weapons and equipment
· Expanded building styles
· Ongoing seasonal gameplay innovations
Looking Ahead
This roadmap reflects our current development direction and will continue to evolve based on real gameplay data and player feedback.
We will keep sharing updates to ensure transparency at every stage of development.
We welcome all players to share feedback on Steam and across our community platforms—many of our improvements are driven directly by player input.
Myth of Empires: Throne Operations Team
March 31, 2026
