With the floodgates now open to 100 new and unknown people, a lot of changes have been made since the last playtest (ran with just a few friends and family members).
The most noticeable is the significant jump in quality on some of the maps (as well as UI on all of them). This is in thanks to an artist I had the pleasure of working with. Not sure if she'd like me to name drop her or not, so I won't, but if you're interested, let me know and I can see if she wants to reach out.
Apart from that, there have been a few additional changes. Here is a list of all that I can remember:
- You can now discard cards (both units and buildings) from the map.
- Buildings now have an upkeep cost, that you must pay every turn while the building is in a location you own
- Dropdown added to resources, so you know where they are coming from and going to
- You can now see how many cards are left in your draw pile (and in your new discard pile)
- Added a (somewhat ugly - and temporary) player indicator, to easily distinguish between units on the map
- You no longer drag the physical cards/units. Now, an arrow appears, to better help you understand which placements are valid vs which aren't
- A pause menu everywhere, so you don't just exit the game immediately (also so you can wishlist the game, and come give me feedback if you want)
- Lots of little bug fixes
I think that's about it for now. I'm about to set the playtest live, so if you do get a chance to play, PLEASE give me feedback! Either as a comment here, on join the discord, or send the feedback form.
Hope you enjoy it!
