🌐 v0.1.65: Strategic Range & Logistic Mastery
This milestone update introduces the Auto-Transport System, a complete overhaul of Strategic Missile Range and World-Wrapping, and more realistic Resource-Based Military Logistics.
Global Force Projection:
Auto-Transport: Introduced the first iteration of the automated sea transport system. Land units can now intelligently navigate and utilize available naval transport assets to reach oversea destinations with minimal manual intervention.
Missile Range Overhaul: Completely reworked the range calculation for nuclear and strategic missiles. Range previews are now more accurate, and cross-dateline (world-wrap) trajectories are correctly calculated for shortest-path delivery.
Strategic Range Rendering: Improved the visual feedback for missile ranges, including clearer province selection and a "Range Ring" that correctly wraps around the world map.
Economic & Military Depth:
Resource-Based Costs: Military units now have more realistic creation and maintenance costs. Building an army now requires specific strategic resources (like steel, aluminum, or electronics) in addition to currency, making your industrial base critical to your military power.
Treasury Feedback: Added a "Pulse" visual effect to the treasury display in the HUD to clearly highlight significant financial changes.
End-of-Year Summary: Improved the clarity and data presentation of the annual national summary.
Diplomacy & Personnel:
Envoy Recruitment: Refined the recruitment process for Envoys and Specialists, allowing for more specific player selections from the available talent pool.
UN/UNSC Context: Improved how the HUD tracks and displays information for the country currently being viewed versus your own national status.
UI/UX & Engine Polish:
Auto-Unpause Settings: Added new settings to control game behavior when events or notifications are resolved.
Stability: Hardened the "Continue" button and improved transition stability between the main menu and the global map.
World Wrap Fixes: Resolved multiple visual artifacts related to unit markers and map textures at the world-wrap boundaries.
