1.1.0 Released!
Sorry for the radio silence there, I have been busy with life! But I wanted to come back and make some meaningful improvements to the game. So 1.1.0 represents a pretty big change, now every monster has something special it does, which was my ultimate goal.
Some of the changes are there to directly address things players told me were issues, like Rats being useless and Orcs not feeling like they are really dangerous at all. But I can say that has changed! In fact, Orcs may be too strong, I want some feedback on that!
Either way, I want to say thank you to everyone who picked the game up and even more so for those that gave me some feedback so I can try and make the game better! I would also like to share that I hit recovery on the game as far as cost goes, so all the money I put in, I got back, but not much more than that. So, that means I am planning to keep making hobby games as I have the time :) Thank you all so much for the support!
Additions:
Ghosts now go transparent when they should first be hit and stay transparent for .25 seconds, taking no damage during that time
Rats no longer attack hero characters, they steal XP :)
Orcs now charge at a hero after taking their first instance of damage, and/or after 3 seconds, and are invulnerable during the build up and charge
Ghost upgrades to increase the duration of the transparent effect.
Starting level upgrade in the upgrades panel - start with +1-5 levels
Extra blood orbs at the end of a round upgrade in the upgrades panel - each level gives 10% more, max 5 levels.
Fungi are now immune to poison
-10% MP cost upgrades for ALL monsters, 5 levels, for a total of 50% reduction in cost.
Changed:
Wording on challenges to make it more clear what they need to achieve.
Performance Fixes:
Label pooling for the damage pop-ups
Projectile pooling for hero projectiles - should increase performance with high amounts of heroes
Targeting changes to reduce frequency of checks for new targets for projectiles - should see a decent performance improvement with large numbers of monsters, 15-25% improvement, but with low amounts, little change.
Fixed:
Challenge logic issues - they should all now work correctly and turn green when achieved.
Some loading edge cases that caused some crashes when you had specific amounts of meta currency
