🔧 Update v0.2.12 — Sea Transport Upgrades, Flexible Settings & Crucial Fixes
Hello Commanders!
This update refines our sea transport systems. It also brings new gameplay customization settings, economic adjustments, and stability improvements.
⚓ Sea Transport & Fleet Upgrades
Improved Transport waves: Implemented data-driven transport capacities and corrected fleet combat recalculations.
IMPORTANT
Save Game Note: If you are loading an existing saved game, you will need to perform a brief modification (such as splitting or merging) on your pre-existing fleets once. This will force the system to correctly recalculate their transport capacities.
Idle Fleet Boarding Fix: Fixed a blockade issue where idle fleets without active movement orders would prevent land units from boarding them.
Wartime Voyaging: Peace agreements will no longer cancel active sea transports mid-voyage. Embarked armies will safely finish traveling to their destinations.
Dateline & ETA Fixes: Corrected trans-pacific pathfinding for fleets navigating the dateline wrap on the edge of the map, and improved the accuracy of automated transport ETA estimations.
Movement Snap Adjustments: Fleet movements will now strictly adhere to their visual preview lines and snap precisely to designated maritime anchor dots.
⚙️ Gameplay Settings & Customization
In-Game Day Duration: Added a settings slider to customize the duration of the in-game day, fully localized in all 13 languages.
Customizable Edge Panning: Added customizable edge pan zone configurations to adjust mouse-edge camera movement responsiveness.
Settings Menu Polish: Fixed compounding text scaling issues and resolved checkbox clipping anomalies in the configuration panel.
💸 Economy & Diplomacy
Debt Trap Realignment: Adjusted interest calculations for Debt Traps to charge monthly rather than on every game tick, preventing instant treasury drainage.
Latent Resource Alignment: Re-aligned starting latent resource tiers and distribution setups across global provinces.
⚡ Game Performance & Visuals
Shader Refinements: Resolved integer division shader warnings to ensure clean, warning-free rendering loops.
Memory & Stutter Reductions: Further optimized map labels and missile trails to lower system memory overhead, ensuring smoother performance on lower-spec and low-RAM devices.
