Quick Patch Summary
This patch focuses on squashing bugs and improving quality of life. Weapons should no longer get stuck mid-attack, and the "Closest to Base" targeting is back as the default focus mode.
Cost displays for weapons and spells now show the correct values and turn green or red depending on whether you can afford them — no more guessing. There's also a new pop-up that helps you find your way back if you scroll too far from the map.
On the balancing side, Realm 1 was a bit too easy to rush through, so the escape cap has been raised from 35 to 45. Realm 2 also goes up from 45 to 50.
Changes
- Fixed a bug that caused weapons to get stuck in the attack animation
- Optimised weapon code to reduce errors and prevent weapons from getting stuck
- "Closest to Base" focus is back in the game and set as default targeting mode
- Added correct cost display to weapons and spells, with green/red color coding based on the player's current Essence
- Added a pop-up info to help players navigate back to the center of the map when scrolling too far out
- Improved font for hotkey and cost text
- Fixed a bug that rendered the weapon range indicator after the distortion effect of a legendary upgrade, so it no longer gets affected
- Set default frame rate limit to 144 to prevent performance issues
- Increased Realm 1 escape cap from 35 to 45 and Realm 2 from 45 to 50 to prevent players from rushing through too quickly
