Dear players, hello!
This update brings a new Dodge mechanic, a Developer Console, along with various optimizations to combat pacing and UI experience. Here are the core contents of this update:
## New Content & Core Mechanics
- **New Attribute: Dodge Mechanic**
- Introduced the universal attribute "Dodge Chance" (0.01 = 1%).
- Prioritizes dodge check upon taking a hit. When triggered, it completely negates damage and hit effects with an exclusive notification.
- Fully integrated into metaprogression and weapon enhancement systems.
- **Developer Console**
- Press the `~` key in-game to toggle the console.
- Supports commands like `/give` (get items), `/coin` (get coins), `/level_up` (force level up), `/unlock_weapons` (unlock all weapons), and `/reset_save` (reset save data).
## Combat & Experience Optimizations
- **Faster Boss Pacing**: The spawn wait time for each wave's Boss has been reduced from 90s to 60s.
- **Weapon Outline System**: Added independent weapon outline management, which can be toggled globally in the Settings panel.
- **Instant Unlock Notifications**: Weapon or item unlock notifications now instantly slide in from the left of the screen, instead of being delayed to the summary screen.
- **Summary Screen Clearing**: When the player dies and the summary screen appears, lingering damage numbers and floating texts are automatically cleared to prevent UI obstruction.
## Bug Fixes
- Fixed an issue where normal Bosses converted into Undead allies via Necromancy wouldn't drop EXP and Coins immediately upon conversion.
Thank you all for your support and feedback. Have fun playing!
