# Fingblade Latest Update Notes
Hello everyone!
We have just rolled out a major update. This patch introduces the brand-new Elemental Damage system, a completely revamped tutorial, along with massive combat feel optimizations and bug fixes. Here are the detailed update notes:
## ✨ New Features & Core Mechanics
[New Elemental Damage System]
We have introduced a brand-new "Elemental Damage" attribute! The damage of effects like lightning and explosions will now scale with your Elemental Damage bonus. We've also added related upgrade items—go find them to build even stronger combinations!
[Precise HUD Health Display]
Based on your feedback, we've added a numerical health display (e.g., 80/100) next to the health bar in the top-left corner, giving you a clear view of your survival status.
[Attribute Panel Relocation]
To keep the combat interface cleaner, we have unified the detailed player attributes (Base Damage, Movement Speed, Attack Range, etc.) and moved them to the Pause Menu.
[Fully Upgraded Keyboard Controls]
All UI panels (including the Main Menu, Settings, Weapon Selection, and Dialogue interfaces) now fully support keyboard navigation! You can use WSAD or the Arrow Keys to select, and Space or Enter to confirm.
[Item Acquisition Prompts]
When you acquire a new item, not only will the icon in the top-left corner flash as a hint, but colorful text will also pop up above your character's head, clearly telling you what bonus you just received!
## ⚔️ Combat & Gameplay Optimization
[Parry (Full-Speed Protection) Feedback Upgrade]
When you successfully trigger full-speed protection (parry) to become immune to damage, an exclusive "Parry" text prompt will pop up, accompanied by a slight physical pushback, making defensive counterattacks feel much more responsive.
[Weapon Handling Polish]
When holding down the left mouse button, your weapon will now have sharper, more decisive rotational tilt movements; additionally, we've added exclusive particle effects and hit sound effects for every left-click.
[Item Stacking Logic Optimization]
For trigger-type items (Lightning, Explosion, Lifesteal), acquiring multiple identical items will now stack their trigger probabilities, while the core damage/healing amount will directly take the highest level value you have obtained.
[Max Health Item Adjustments]
When picking up an item that increases your "Max Health", it will no longer completely refill your health bar. Instead, it will add the increased amount equally to your current health.
[Dynamic Sound Effect Feedback]
Optimized the sound experience for continuously collecting coins and experience orbs. When you collect them in rapid succession within a short time, the pitch of the sound effect will gradually increase, bringing a more satisfying "combo-eating" thrill!
## 🛠️ Experience Optimization
[Tutorial Remake]
We have completely overhauled the tutorial flow, providing clearer stage guidance and an exclusive immersive environment.
[Settings Memory]
The game now correctly saves and loads all your preference settings (including Volume, Fullscreen Status, CRT Filter toggle, and Language options).
[UI Interaction Optimization]
Changed the shortcut key for exiting the game from the Main Menu to `ESC`; fixed an issue where clicking rapidly in the Weapon Selection interface could cause the weapon display to stutter or become invisible.
## 🐛 Bug Fixes
[Visual & Display Fixes]
- Added a smooth fading trail dissipation effect when collecting dropped items (Exp, Coins, Health Potions).
- Friendly undead summons will no longer pop up red damage numbers when taking damage, keeping the battlefield clean.
- Fixed the issue where explosion marks could not correctly color over blood stains.
- Fixed the abnormal jittering of enemy health bars and frozen UI distortion background animations when the game is paused.
- Fixed the issue where the enemy hit flash effect would fail under certain conditions.
[Core Bug Fixes]
- Fixed a critical bug where no enemies might spawn when the game first starts.
- Fixed the issue where the player character might instantly teleport when the game resumes from a pause.
- Fixed the issue where dropped items from the previous run were not properly cleaned up when restarting the game.
- Performed underlying memory optimization to fix performance issues that could cause the game to become increasingly laggy over long play sessions.
- The settlement screen will now correctly display the total number of coins earned in the current run, instead of experience points.
Thank you for your support and feedback. Have fun playing!
