Changes
Improved Nightspawns hostility detection
Implemented camera shake when characters take damage
Implemented compare tooltips for equipment
Hostile enemies now have behavior state icons above their heads
Improved character soft collision, especially for summons
Summons now move within attack range of their target after each attack
Summons now take aggro priority from enemy attackers
Made arrow projectiles visible to the naked eye
Nightspawns no longer pop in and out of villages when they spawn for a frame
Shopkeeper and merchants now load their inventories from the last session correctly
Equipping a soulstone type that is already equipped now correctly adds it to the equipped stack
Prevented seeking a crafting goal if one of its subgoals had skill requirements that were not met
Removed flickering icon shadows from fishing spots, building spots, stalls, and farming patches
Create goal panel now consistently refreshes when the dropdown category or skill is selected
Aligned day and night cycle lighting to world audio and Nightspawn timing
Fixed equipped Soulstone amounts loading out of order
Fixed out of combat detection timing for default healing during fast forward
Fixed collision around building where Summoners get stuck pathing
Fixed infinite market guard spawning when thieving via idle goals
Fixed Summoner HP bars loading with incorrect HP values
Fixed floating trees and increased tree size variation
Fixed loading the language setting when the game launches
Fixed moonwalking NPCs
Learn and cast the conjure Soulstone spell should be two steps, should open inv on hyperlink
Prevented game world clickthrough when hovering UI
Replaced vegetable stall model
Blended roads into landscape material
Spread villages apart
Added landscape blending to village fountains and statues
Opening the Spellbook now scrolls to the top
Swords now only have stab, Battleaxes only slash, and Greatswords only block weapon stats
