Changes
- Implemented various bits of quest logic
- Made arrow keys pan super zoom
- Thieving anim no longer shows your weapon
- Spacebar only pauses if no modals were closed
- Fixed combat targeting bugs for NPCs, Summoners, and Summons
- Summoner icon in panel now flashes red when at low health
- Disabled NPC soft collision while dead
- Fixed enemy NPCs targeting themselves
- Crafting object interaction modal now filters correctly
- Fixed skill behavior icon in bottom right of Summoner panel icons
- Fixed NPC interaction dead zone when pathing from far away
- Fixed interaction radius dead zone when already near NPC but not near enough
- Enemy NPC nameplates now disable correctly when they die
- Market guard is now allowed inside of villages
- Prevented hostile quest NPCs from triggering aggro evasion behavior
- Market guards now despawn forever when they die
- Shrunk colossal enemies' hitbox and sprite scale a little bit
- Spawning a new quest NPC during a step transfers ownership of the cinematic over to that NPC
- Trade items now correctly show stack amount after selling a stack to the trader
- Enemy NPCs no longer wander into or spawn in villages
- Spawned hostile NPCs loaded in from quests now immediately attack player on load
- Quest items no longer spawn as random NPC loot
