Source: Steam Community (opens in a new tab)
Resorts
- Every mountain's terrain window got redrawn around the actual ski area, checked against real trail and lift maps. One of them sat on the wrong drainage and barely had any skiable ground on it. A few now take in the neighboring area across the ridge.
- Ground moved on Silver Queen Peak, Mount Millicent, Mount Mansfield, General Stark Mountain, Hidden Peak, Jupiter Peak, Granite Chief, Bear Mountain, Compass Peak and Tumalo Summit. Van Norden Ridge, Mt. Judah, Storm Peak, Game Creek Bowl and Shuksan Arm didn't change.
- Old saves on those mountains tell you the ground moved instead of loading your resort onto terrain that isn't there anymore. The save isn't deleted and it stays in the list.
Running the resort
- The ticket office panel has an open/close control with three settings. Open for skiing is normal. Closed for skiing parks the lifts and stops day-pass sales, but the lodge, food and shops keep trading. Closed for everyone shuts the gate. Anyone already on the mountain finishes up and leaves the usual way, and your lift settings come back untouched when you reopen.
Building
- Place a building at an angle and the snow clears at that angle. Rotated buildings used to clear an oversized square lined up with the world instead of the building, and flatten the ground the same wrong way. Entrance ramps widen the side the door's on now.
- If the preview says you can't build there, clicking no longer builds it anyway. Snowblowers were skipping the checks entirely.
- Dragging a ghost around doesn't bend the queue line next to it. Snowblower ghosts don't register until you actually place them.
Bowls
- Guests get in and out of a bowl from anywhere on it. Standing in the bottom half no longer reads as having nothing left to ski.
- Two bowls that overlap: guests will cross from one into the other.
- Rock, ice and moguls count toward a bowl's rating, same as a trail.
Guests
- Trails have to be a short walk away now. Guests were hiking across the mountain to reach one.
- No more walking uphill to get to the top of a run.
- After dark they stick to lit runs. A guest would start down a trail you lit, then take every dark fork on the way down.
- Drunk guests say so. They'll drop into terrain over their head on purpose and get hurt a lot more often doing it, and nothing on screen explained why a beginner just ate it on a black. Buffs show in the guest panel with time left.
- Fixed guests going Lost the moment they picked up an off-piste run partway down the mountain.
Staff
- Patrol sticks with an incident until it's finished. A long treatment used to pull them off it.
- Fixed groomers wandering off on fallback routes, and staff near the middle of the map getting sent back to idle for no reason.
Audio
- Wind ignored every volume slider, Master included. Fixed.
- Weather and Guest Chatter have their own sliders. Crowd noise was on the effects slider, so turning down skis and lifts turned down your guests too.