Commanders, v0.1.5 opens Endless Mode, the final battlefield of the German Front.
The US tank lineup also grows with 9 new tanks, including the first tank destroyer, the M10 Wolverine, and late-war Shermans with SHIFT tank skills. This update also adds 9 new skills including the first Master Skill, crew chatter, and 27 new achievements.
Endless Mode
Clear Stage 5 to unlock Endless Mode in the German Front list. There is no fixed campaign layout: the waves keep coming for as long as you can hold out.
A Front Without End
- Infinite waves, random formations: Every run and every wave builds a new enemy formation. The order in which new enemies appear also changes from run to run.
- A new battlefield every wave: Cover, trenches, barbed wire and anti-tank obstacles are rearranged at random every wave.
- The enemy grows fiercer over time: As waves progress and combat time grows, enemy numbers, health and damage keep rising. Later on, Panzer IIIs, Panzer IVs, Marders and anti-tank guns are packed in tight, and Tigers and Jagdtigers arrive in packs.
- Enemies you leave behind come back: Enemies you pass far behind do not simply vanish. Part of their strength returns ahead of you as fresh troops.
A Boss Every 5 Waves
- Panzer IV, Panther, Tiger, Jagdtiger and Maus bosses arrive with escort tanks.
- The boss is marked as the objective. You must destroy the boss to advance to the next sector.
- Destroying a boss grants +1 skill slot and drops a 300 C supply crate and a hull repair kit.
Supplies
- Credit supply crates are airdropped during combat. Destroyed enemy tanks can also drop supply crates.
- A repair kit restores 15% of your maximum HP.
- Drive over supplies to collect them. They disappear after a while.
Endless Rules
- No Skill Pool setup needed. Every skill you have researched appears in the shop.
- Up to 20 skill slots: Slots 6–15 are expanded in the shop, and slots 16–20 open one at a time as you destroy bosses.
- Unlimited rerolls. The price rises with every reroll and resets at the next REST.
- There is no mid-run save or continue. When you are defeated or end the run, the run's record is kept. Your campaign progress is not affected.
- For large-scale battles, Endless Mode locks graphics quality to Performance and caps the frame rate at 120 FPS. Your own settings return when you leave Endless Mode.
RP Rewards
RP is awarded immediately every time you clear a wave.
| Wave | W1–10 | W11–20 | W21–30 | W31–40 | W41+ |
|---|---|---|---|---|---|
| RP per wave | 1 | 2 | 3 | 4 | 5 |
Runs that reach Wave 10 or later also convert leftover credits at the end of the run: 1 RP per 1,000 C.
Records and Rankings
- An Endless card is added to Records, showing your best wave, sorties, waves cleared, RP earned, enemies destroyed and play time.
- Global leaderboard: Compete with commanders worldwide on the final wave reached.
9 New Tanks
M3A1 Stuart

M3A1 Stuart: A light tank with 3,300 HP, a 37mm gun and two hull machine guns.
M5 Stuart

M5 Stuart: 3,800 HP and a 37mm gun. The late-war model of the light tank line, with the SHIFT Booster.
M4A3(75)W

M4A3(75)W: 5,000 HP and a 75mm gun. The start of the late-war Sherman line, with the SHIFT Booster.
M4A3E8 Easy Eight

M4A3E8 Easy Eight: 6,200 HP and a 76mm gun (AP 1,050 · AP range 115). The Sherman with the strongest AP firepower, with the SHIFT Booster.
M4A3 Command

M4A3 Command: 5,800 HP. Moves your allies with SHIFT Command, shortens summon and support cooldowns with its radio, and starts with a Lv.1 Rifle Squad.
M4A3E2 Jumbo

M4A3E2 Jumbo: 9,000 HP and 50% frontal damage taken. The toughest Sherman, built for breakthroughs.
Skink

Skink: 5,200 HP. Armed with quad 20mm anti-aircraft guns (600 rounds per minute) and switches between auto and manual fire with SHIFT.
M10 Wolverine

M10 Wolverine: 4,000 HP, a 76mm gun (AP 1,100 · AP range 120) and no machine guns. The first tank of the new Tank Destroyers line, with the SHIFT Sniper Scope.
M26 T99

M26 T99: 9,000 HP and a 90mm gun. A Pershing built for rocket builds, with T99 rocket launchers installed from the start (12 rockets every 25 s).
SHIFT Tank Skills
Some tanks have their own tank skill on SHIFT (L3 on gamepad). The tank skill sits in skill slot 1 and cannot be sold or reset in the shop.
- Booster (M5, M4A3(75)W, M4A3E8): For 4 seconds: top speed ×1.4, acceleration ×2, turning ×1.3. 24 s cooldown.
- Command (M4A3 Command): Allied infantry and M8s move to the cursor point and hold it. Infantry move 35% faster; press again to cancel. The radio also cuts summon cooldowns by 25% and support cooldowns by 20%.
- Sniper Scope (M10): Toggles a sniper view. AP range ×1.5, shell speed ×1.25, movement speed ×0.35.
- Auto/Manual Fire (Skink): In auto mode, the quad 20mm fires on its own at enemies along the turret's line of aim.
9 New Skills
New skills are unlocked with RP on the skill research screen in the lobby.
WHIZBANG

15 RP. A heavy 7.2-inch rocket launcher that uses both roof mounts. Hits enemies ahead with a direct impact and a wide blast.
Slat Armor

10 RP. Fully blocks one heavy hit (300+ damage), then recharges.
M1919 Browning

5 RP. An extra .30 cal machine gun on the roof. Turns 360° and fires at nearby enemies on its own.
Automatic Mine Layer

10 RP. Drops mines behind the hull while you move. Only enemies set them off.
Bazooka Squad

10 RP. Allied bazooka infantry that target tanks first. Losses refill over time, and the squad is fully restored at REST.
Engineer Squad

10 RP. Allied engineers who lay mines and clear enemy mines. A flamethrower joins at Lv.3.
Main Gun Smoke Shell

10 RP. When enemies are near, it fires itself down the gun's facing every cooldown. It is separate from the main gun reload, and its smoke blocks enemy direct fire. At Lv.3 it becomes white phosphorus that also damages infantry.
Rocket Fuel Stabilization

5 RP. Every rocket you carry spreads less and flies faster.
Machine Gun Barrage (Master Skill)

20 RP. The first Master Skill, a new kind of skill that crowns a build you have taken all the way. Every machine gun focuses fire on your aim point with no ammo use and no overheating.
- Shop requirement: Equip the M2 or M1919 and raise Machine Gun Penetration, Machine Gun AP and Machine Gun Ammo Box all to Lv.3.
- Your tank glows with a gold outline while it is active.
Other Changes
- Campaign skill slot cap raised to 15: Every tank can now expand to up to 15 skill slots in the shop.
- Crew chatter: Your crew's lines appear above the tank in response to combat situations such as anti-tank threats, boss sightings and enemy tank kills. Choose Normal, Less or OFF in the options.
- 27 new achievements: New achievements for the new tanks, new skills and Endless Mode. There are now 48 achievements in total.
- Added TYPE category tabs to the skill unlock screen.
- After your first defeat with Assist Mode off, the game now tells you that Assist Mode is available.
- Improved the gamepad aim display.
- Reduced the brief freezes caused by allied AI in late-game battles with many enemies and allies.
v0.1.5 completes the first US tank lineup and the German Front. Tell us how many waves you survived in Endless Mode and which build was the strongest. We will reflect your feedback in the next update.
