The M3 Stuart and M4A1(76)W join the roster. Take on infantry waves with Canister Shot and Machine Gun Penetration, or use Observation Equipment to survey the battlefield around you.
This update also improves tank equipment layouts and ammo switching, and fixes issues with boss combat, shops and wave progression.
1. New Tanks
M3 Stuart

- Unlocks after clearing the first wave of Stage 1, at no RP cost.
- A light tank built around fast movement and short reloads.
- Can equip all existing skills.
- Features its own hull, turret, main gun and equipment mounting layout.
- Equipping the M2 Browning displays the Stuart's dedicated open turret and crew member.
M4A1(76)W

- Unlock for 25 RP after unlocking M4A1 EARLY.
- Compared with the M4: 55% more AP damage, 28% faster AP projectiles and 15% more AP range.
- Reload time is 10% longer, HE damage is 10% lower and the HE blast radius is 30% smaller.
- Features its own hull, turret, main gun and firing sound.
- An additional equipment slot 4 lets you equip Observation Equipment and the M2 Browning together.
- Calliope occupies both equipment slots 3 and 4.
2. New Skills
CANISTER SHOT — CAN

An anti-infantry round that scatters a large number of pellets in front of your tank.
- Disperses immediately at close range. At long range, the shell travels forward and opens 5U before the aim point.
- Pellets keep passing through infantry without losing damage.
- Pellets disappear when blocked by walls, large cover or vehicles.
- Deals 50% damage to vehicles, with their armor reduction applied on top.
- Uses the current main gun's reload time.
| Stat | Lv.1 | Lv.2 | Lv.3 |
|---|---|---|---|
| Pellets | 48 | 72 | 100 |
| Damage per pellet | 10 | 10 | 10 |
| Spread angle | 70° | 85° | 100° |
| Pellet travel distance | 10U | 12U | 14U |
| Maximum distance before dispersal | 16U | 18U | 20U |
Unlock: 10 RP / Credits per level: 700 / 300 / 800
OBSERVATION EQUIPMENT

- Move the mouse to the screen edge to slowly pan the camera in that direction.
- Your tank stays in place, and the camera returns when the mouse leaves the edge.
- Maximum camera offset per level is 25% / 35% / 55% of the screen's half-width and half-height.
- Adds a tank commander who faces the mouse pointer.
- Uses equipment slot 3.
Unlock: 5 RP / Credits per level: 300 / 250 / 500
MACHINE GUN PENETRATION

- Improves infantry penetration for hull and coaxial machine guns and the M2 Browning.
- Adds 1 / 2 / 4 penetrations per level.
- Damage to subsequent targets is reduced by 20% with each penetration.
Unlock: 10 RP / Credits per level: 500 / 300 / 700
3. Controls and Equipment
- Scroll the mouse wheel up or down to cycle through owned ammo types.
- Number keys 1 select AP and 2 select HE. Additional ammo types are assigned from 3 onward in acquisition order.
- Added numpad support and ammo numbers on the HUD.
- When M2 Browning, Observation Equipment or Calliope slots overlap, a confirmation asks whether to sell and replace the existing equipment.
- Adjusted hatch, crew, flamethrower, rocket and radio mounting positions for each tank.
4. Achievements and Progression
- Added 21 achievements for stage clears, tank unlocks, weapon use, skill progression and more.
- Connected in-game achievement notifications, local saving and Steam synchronization.
- Stage 2 now unlocks based on the Stage 1 clear record.
- Skill unlock eligibility during a run remains based on the state at the start of that run.
- Adjusted several unlock costs.
- B-17: 30 → 15 RP
- Hotline Radio: 20 → 10 RP
- Machine Gun Ammo Box and Machine Gun AP Rounds: 15 → 10 RP each
- M4A1 EARLY: 20 RP
5. Combat and Enemy Behavior
- Increased base hull and coaxial machine gun damage from 5 → 7.
- Reduced spread for base machine guns and the M2 Browning while moving slowly.
- Separated the Stage 1 Panzer IV boss from the regular unit. The boss has 4,000 HP; the regular Panzer IV has 2,500 HP.
- Improved boss aiming at moving targets, forward/reverse positioning, recovery from obstacles and re-engagement behavior.
- Improved infantry cover-point overlap, pursuit beyond weapon range and movement around wreckage corners.
- Fixed alignment between enemy visuals and hit detection, as well as hits at MG42 emplacement edges.
- Standalone MG42 emplacements no longer fire before first entering the screen.
6. Visuals, Audio and Quality of Life
- Added suspension responses based on vehicle weight and attack type, and adjusted excessive shaking.
- Improved track and tire mark overlap, transparency and fading.
- Adjusted AP armor impact effects and sounds, enemy engine audio and the volume of simultaneous shots.
- Added a reload-complete sound for player machine guns.
- Fixed tank unlock previews to use the actual assembled tank appearance.
- You can now start the selected stage directly from the lobby stage list.
- Improved closing the shop with Escape and purchase-complete indicators.
- Added tutorials using actual gameplay images and guidance in 7 languages.
- Fixed tutorial progression, translations, wave objective guidance and lobby mouse cursor issues.
7. Progression Stability and Optimization
- Fixed progression blockers in Stage 2 rest areas and preparation for the next wave.
- Fixed being unable to immediately use the starting shop when beginning the game on top of it.
- Improved handling of re-entry across combat/rest boundaries.
- Reduced Canister Shot firing overhead through pellet object reuse and more efficient collision candidate searches.
