Thank you for being with us at the playtest!
We are officially completing this testing phase!
Thanks to the entire test team: you didn't just find bugs, you helped shape the gaming experience. Your reports, streams, and comments move development forward.
What was done:
Fixed spawn of mobs in the swamp
Fixed mob sounds in the swamp
The fear zones in the mine and in the basement are separated
Added fuses to the loot next to the anomaly in the Unstable Cargo quest
Added the ability to change the language manually
The problem that occurs when creating a character and blocks the distribution of points has been partially solved. The impact of high ping still remains.
Fixed a problem with the entrance to the basement on the basis of the Rassvet community.
Fixed the problem of consuming quest seismic activity sensors by one interactive object.
The problem of energy block consumption by one interactive object has been eliminated.
The recharge rate of the Pulse stimulator has been reduced
Added an alert about loss of consciousness due to low morale.
Added a fighting spirit tutorial to the basement
Redesigned the tutorial on working with the detector. We added a separate anomaly that gives an artifact during the training quest.
The ping to the server and the server status have been added to the login scene.
Fixed a bug with the interface after resetting the characteristics.
A memory leak was detected on the server.
We checked the economy for viability
And a bunch of other little things
There is still a lot of work ahead, but with such support, we will definitely reach our goal. See you soon in the game!
