The way that item drops work has been adjusted to grant less ammo per drop but to drop about twice as often. They also leave a blue trail as they fall so they should be easier to notice in combat. Health packs have also been split into two sizes with the larger one granting a good amount of health but being rarer.
Some of the bug fixes addressed.
- Floor generation should have less issues with overlapping rooms or extra dead ends.
- Enemies should no longer occasionally accidentally damage themselves when shooting.
More weapon VFX have also been added.
