We are pleased to announce a great update to version 0.8!
Changes in this version include:
Leaderboards
- Leaderboards have been reset. We have made many balance changes (with a few more to come), so now seems like the right time for a reset. Sorry about your lost scores and good luck with getting new ones!
New Content
- New challenge mode level: Backfire
- Phantom robot (cloaked!)
New Features
- Credits. Credits can be sped up/slowed down/paused (PgUp/PgDwn/Delete; Left Bumper/Right Bumper/Y)
- We now have "combined" Challenge Mode leaderboard support. Shows sum of scores across all levels within a difficulty level and variant (Infinite or Countdown). Updates every time you complete a level with at least one kill. **Combined** appears in CM level list just like a regular level. Your old scores will be included once you update.
- Secret Levels. These aren't available in Early Access, but you can find their entrances
- Log Entry pickups. You can pick these up in Early Access, but the messages aren't available.
- Ability to delete saves from Save & Load menus
- Names for Cryotube occupants, and a new stats page for them. The full release will add pictures
- New robot variants (new weapons for existing robots). Note that each robot will be either normal or a variant; you won't see both in a single match.
- Ambient Volume control
- Save/Load versioning. It is now not possible to load saves from a previous EA version.
- Default challenge mode loadout. If you change your CM loadout, that loadout will be the default for the rest of the session unless you randomize it or change play types.
- “Randomize Loadout” button for Challenge Mode (see previous item).
- Challenge Mode stats export. Ctrl+C in a menu will copy CM robot stats to the clipboard. Ctrl+A will copy CM powerup drops per robot to the clipboard. Overwrites what was previously there. Format is tab-delimited, so easily pasted into a spreadsheet.
Content Removed
- Outpost. The Outpost demo level is no longer built into the game. However, it’s still available as an add-on level — to to http://media.revivalprod.com/Outpost.zip to download. This is an early test of our support for addon levels.
Features removed
- The View Readme button on main menu.
Tweaks
- Updated the cockpit interior.
- A checkpoint is now created between levels (that is, after completing a level).
- Titan renamed to Triton
- When setting/deleting one half of an axis to movement, automatically set/delete the other one.
- Regardless of in-game settings, VR can be re-centered in the menus with F5 or the seventh button on a controller (generally the left face button on a gamepad).
- Changed ‘Loading’ message to vary based on game type and level.
- Added more ambient audio (levels 2 & 4).
Game Balancing
- Adjusted spawning in Challenge Mode so the ‘small pools’ are larger (that is, it is much less likely to have 8 of the first 10 robots be all the same type).
- Adjusted spawning in CM so it is much less likely to spawn the same enemy twice in a row, further increasing enemy type spread.
- Adjusted robot weapons; in general, slightly slowed down projectiles & lowered damage.
- Further tweaked (weakened) Ogre
- Lowered movement speed for some robots in a couple of cases where they were moving too fast (such as fleeing snipers).
- Lowered Scorpion zig-zagging by a bit
- Rebalanced mass/drag of some bots to make them feel more appropriate
- Changed Harpy & Super Harpy a bit; they hit a bit harder, but a little less often.
- Slowed down Hydra max speeds a bit.
- Lowered stun/pushback of some enemy projectiles on player.
- Made other small changes to robots.
- Several changes to robot drop rates and CM balance. Notably, Reaver will now drop something (bug prevented this before) and Super Goblin was weakened a bit.
Fixes
- Fixed a jittery HUD issue when turning with the cockpit up.
- Fixed an issue with the cockpit still showing up during rearview.
- Fixed an issue of secret pickups being miscounted.
- Fixed an issue with pressing (BACK) after selecting ‘Play Again’ in Challenge Mode.
- Fixed some issues with adding/removing multiple controllers
- Fixed an issue with Security Level not displaying when a new key is picked up.
- Fixed issue where the game could lose mouse focus.
NOTE:
This release (version 0.8) is the last version that will support pilot files older than one version back. Version 0.9 will *only* load pilot files from 0.8 or 0.9.