We've just released Version 0.7 (Build 83) with lots of good stuff, including a new single-player level, the player ship model, and a ton of smaller changes.
New content
- Level 4 (Phoebe Peleus)
New features
- New Player Ship Exterior - will still be teaked a bit, but now mostly final
- Rear View (not mapped by default, on 'Additional Controls' page of mapping)
- Quicksave (Default is F8, saves in last slot. Previously had been combined with Checkpoint Save - now these things are separate)
- 3rd reticle option
- Ambient sounds in story missions
- Ability to select which controller is "Primary." The primary controller is the one that controls the menus.
- Function Keys can be remapped (Quicksave/Toggle Cockpit F8/F9, etc)
- Selection wheel controls can be remapped (Additional Contols Page)
- New fastest speed option for the Joystick/Keyboard turn speed
- New 'Low' option for Joystick Sensitivity
- Joystick/KB Roll Speed (Turn Speed already controls Yaw & Pitch)
- Can enter Challenge Mode with less than full loadout (For 2nd+ Primary/ Secondary slot, choose "-none-")
- Automap now indicates Energy Centers
- Can delete Pilots with a controller
- Can quit directly to the Challenge Mode menu to save time when replaying
- Can go to the Load Game menu from the SP death screen
Feature changes
- Holo-Guide will no longer lead to secret powerups until the player finds them
- Holo-Guide no longer in Challenge Mode
- Removed "heatmaps" from the automap
- Removed the option to change FoV in VR (not needed, and didn't do anything anyway)
- Removed Super variants of Guardian, Kraken, & Scourge so their new 'Upgrades' will be a surprise in the final game :)
Tweaks
- Optimizations
- Weapon & Missile are now called Primary & Secondary
- Super Secondary Weapon (Missile) Pickups now give *full
- ammo (allowing player to have more than max ammo)
- Changed AI in CM so robots engage the player a little faster at the start of the game (to decrease starting lull)
- Changed aim on 'first shots' by AI, so the player will get more warning shots and be a little less surprised
- Lowered Robot accuracy on Wind Tunnel Exit (was too precise/unfair)
- Page Up/Down now wrap for Challenge Mode levels
- Added First/Last Page controls to menus that support Page Up/Down.
- Added 'Jump to My Score' to in-game leaderbaord.
- Made [Cancel] not back out of Automap (caused conflicts, mainly with joysticks and zoom)
- Improved robot AI when the player is cloaked
- Increased movement in automap by 50%
- Tweaked SFX for supers to differentiate them from their regular versions
Fixes
- Better fix to the issue with close-spawning in Challenge Mode
- Fixed issue with robots getting stuck at exit of wind tunnel
- Fixed an issue with the cursor re-centering on changing pages (pgup/pgdn)
- Fixed issue where Holo-Guide was listed as the killer in Countdown
- Fixed an issue with Reflex & Missile Pods quantum tunneling out of the world
- Snipers will no longer 'fall asleep' in Challenge Mode
- Cleaned up some timing-related issues with player death
- Cryopod Numbers now correspond to normal counting, not computer counting (1, 2, 3,... instead of 0, 1, 2,...)
- Fixed an issue with loading old profiles
- Fixed an issue preventing the game from starting in Fullscreen
- Fixed an issue in which the Saved Game Menu wouldn't render
- Fixed an issue with Tarvos that would cause certain parts to disappear/not render
- Fixed a font issue with dashes
- Corrected the Automap Legend
Thanks for your support!
Revival Productions