Source: Steam Community (opens in a new tab)
New Features
- Added the Workshop, a new progression system with stations, mining machines, station upgrades, machine effects, and workshop resources.
- Added a new standalone World Mastery screen with world selection, essence spending, transmutation, progress, and global upgrades.
- Added World 19, Runebound Divide, with new layouts and world essence art.
- Added Perrin, a new hero who propagates scarf effects and creates new scarf scaling strategies.
- Added Quorra, a new mission specialist who reduces mission time.
- Added starred hero mission presets and mission roster impact display to make mission assignment easier.
- Added high-tier talents and extended several late-game talent caps to give long-term players more progression runway.
- Added workshop machine assignment from mine details, including clear machine effect previews.
- Added leaderboard score tooltips that explain how displayed scores are calculated.
- Added campaign chapter navigation helpers and clearer campaign button color explanations.
Performance Improvements
- Improved login and mission screen loading by reducing round trips.
- Improved gear upgrades so they feel more responsive and refresh only the upgraded hero when possible.
- Improved combat and offline progress server performance for distant players.
- Coalesced repeated state saves to reduce save traffic while keeping progress protected.
Bug Fixes
- Improved save reliability, including safer retries, serialized saves, and better recovery after connection or login issues.
- Fixed several cases where workshop, mine, and mission screens could overflow, wrap poorly, or show stale controls.
- Fixed pet, workshop worker, and mission assignment rules so busy heroes and locked pets cannot be reused incorrectly.
- Fixed offline progress reconciliation when returning to the game.
- Fixed tutorial interaction blockers so required exploration, chest opening, and game screen actions work properly.
- Fixed several late-game talent formulas, descriptions, and caps, including Perrin, Ondara, Xylok, Golden Threads, Siege Momentum, and Mission ImDPSsible.
- Fixed very large number parsing for plain decimal and scientific notation values.
- Fixed world picker, campaign, mission, and workshop UI text wrapping in narrow layouts.
WIP
- Still need art for talents, town square, and machines.
Quality of Life
- Added a Workshop tutorial to introduce machines and station upgrades.
- Added clearer same-stage prestige counters and Onslaught or Siege Momentum stack displays in player stats and the world picker.
- Added a G hotkey and cleaner text to the mastery UI.
- Improved pet, mission, campaign, mine, and workshop layouts for readability.
- Hidden unavailable workshop heroes in missions and hidden unavailable mastery tabs before unlock.
- Improved Seer pulling and increased max to spend up to 50M diamonds instead of 5M(might up again once I see how the server handles it)