Source: Steam Community (opens in a new tab)
v0.1.8, Progression Reforged
Important Notes!
- Major balancing still needed, looking for as much feedback as possible on this patch.
- Please join the discord to report on how these changes feel, very little is set in stone, almost everything is able to be tweaked to make it easier/harder depending on how things feel.
- All images used are temporary and will be updated to not just be duplicates.
- Added a new "default" image so that if anything is missing an image it gets a default.
- Added 20 prestige tokens to every players inventory to help get them back to where they should be TP wise.
Massive Rebalance
- Retuned ALL stage requirements to smooth progression.
- Rebalanced almost all heroes.
- Rebalanced talent costs and late-game progression pacing based on longer progression simulations.
- Improved tutorial onboarding for chests, Wall Fragments, and early progression goals.
- Improved world picker layout, stage information, filter behavior, and mastery store world labels.
- Improved chest, inventory, mount, and popup UI readability.
- Major balancing still needed, looking for as much feedback as possible on these changes.
New Features
- Added hero trait filtering so you can quickly find heroes by role and traits.
- Added popup chests that can appear during play and grant extra chest rewards when claimed.
- Added Wall Fragments, a new progression reward that can be spent to warp forward once per run after the early tutorials.
- Added new talents including Persistent Edge, Onslaught, and gold-focused progression talents.
- Added a persistent hero ability and formula panel, with a settings toggle for players who want more detail.
- Added keyboard navigation improvements, including Ctrl+S manual save and Tab or arrow navigation in the world picker.
- Added scaled Gear Essence and Animal Food ranges to Tailor's Chest previews.
- Added clearer enemy mount information in campaign battle tooltips.
- Added new 5th difficulty for mount combat, it's far too difficult in it's current state, it will be made easier in the future. I just needed to get the rest of these changes out ASAP.
Bug Fixes
- Improved save reliability, including manual saves, quitting, window close handling, and pending hero level updates.
- Fixed several cases where very large numbers could display incorrectly, overflow, or break save and offline progress calculations.
- Fixed prestige rewards so talent points and warp rewards are calculated and persisted more reliably.
- Fixed gold per minute, inventory currency rows, mine assignment updates, and Tailor's Chest selection behavior.
- Fixed mount campaign button handling, stat upgrade failures, campaign battle tooltips, and mount progression edge cases.
- Fixed hero talent tooltips so they stay visible, size correctly, and render above nearby UI.
- Fixed tutorial progression, chest open callbacks, formation filters, and early stage Wall Fragment gating.
- Fixed several hero ability descriptions and formulas so client and server behavior match more closely.
- Fixed offline progress, wave rewards, and stage clear recovery so disconnected or fast-progressing players receive expected rewards.