Game Demo Publicly Available All Weekend 9/19-9/20!
General
🚧Versus Screen overhaul is in-progress! What you'll see this weekend is in a bit of a halfway state. More polish / improvements to come.
Voice Chat has been added to lobbies. By default when joining a lobby you will be put into a voice chat with all other players in the lobby.
2v2 Brawl queue has been removed.
Players can now queue directly into Skirmish.
A 📶Ping Indicator will now appear next to a player's portrait when their ping is high.
Yellow: 100+ ping
Red: 150+ ping
Bot Opponents should now be more effective across modes.
Hit VFX have been improved, including a new "killing blow" VFX when landing a strong hit likely to KO an opponent.
Characters
Character Efforts have been implemented, with characters now vocalizing more when performing attacks or getting hit.
King Arthur
Ultimate
Charges up faster
Forward Special
Damage and hitbox range now extends more significantly while charging
Air version now has more horizontal movement based on charge amount
Down Special
Air jump is now refreshed upon successfully landing a counter
Forward Heavy
Hits a little harder
Hitboxes have been adjusted to hit targets directly overhead more reliably
Down Heavy
Back hit now hits harder
Back Air
Hitboxes have been adjusted to hit targets closer to Arthur's center more reliably
Movement
Fastfall speed has been increased
La Rosa
Up Heavy
Animation has been adjusted to a more fencer-like stab
Hits a bit harder
Up Special
Snap range to both enemies and the hat have been reduced
Vertical movement from whip-pulling to the hat has been reduced / made more consistent
If the kick does not hit anyone, La Rosa will flip out of the end of the swing, leaving her vulnerable for longer
Hitboxes have been adjusted to more match her legs (was previous more disjoint)
Ultimate
Now unactionable for a bit longer when failing to hit a target with her Ultimate
Back Throw
Fixed a bug where this was dealing more damage than intended. (18% -> 11%)
Dracula
Side Special
No longer creates bat pillar when hitting a shield
Down Special
Impale stun duration has been reduced some
Other hitboxes can no longer destroy the spear
Ultimate
Moves faster while in bat form
Merlin
Forward Special
Now pauses briefly before launching when done aiming, but shoots faster (overall more distance)
Other hitboxes can no longer destroy the bird
Up Air
Knockback angles have been made more consistent
Forward Heavy
Launch angle has been lowered, to facilitate KO'ing a little earlier
Down Throw
Knockback has been adjusted to better facilitate combos
Up Throw
Knockback has been adjusted to better facilitate combos
Projectile should now connect more reliably
Hercules
Neutral Air
Early hit knockback angle made less lethal
Forward Air
Now hits harder
Combat
Air Dodges now have increased landing lag.
Shield Drop can now be performed by pressing down during Shield release.
Input
Slightly reduced leeway when pressing a direction before shield to trigger a roll
Fixed an issue that would cause diagonal inputs to sometimes be read as horizontal inputs
