- Reworked Transfer Hall:
1. New Buttons, shock: -5%, hall light -1%/sec
2. Shock has visual effects
3. New models there
4. Button and light animations
- Reworked The Twins: Bleak & Twine:
1. What everybody asked for: now the Twins support eachother!
Bleak gets more agressive if you shut down the front window door, instead of the main power so he supports Twine, while Twine becomes more agressive if you turn off the main power source. Also, Twine became more agressive, he appears more causing you to shut down the front window door, but it makes Bleak more agressive and when he appears you have to shut down the main power, but that will open the front window door causing Twine killing you. (Balancing in work)
2. Twine is now harder to see
- Reworked Shadow:
1. When you do not flash him when he is close, he will enter your office and it has a low chance for a jumpscare for every 10 second
2. When he enters your office, he will block your vision on the left.
- New Place: Allocation Chamber
1. After every successful shift, chose a power up to make the shifts a bit easier
- Transfer Hall light bug fixed
- New sound effects for Panels, UI, Mime, Twine and Shadow.
- Mime's agression is no longer available on the Radar
- Increased Shadow's negative light radius
- Reworked Flashligt: its always on 100% at the start and its drain is scaled to the shift number: the higher the shift the faster your flashlight drains
- A blink effect added to Shadow, Quantum, Twine and Bleak when they appear or disappear
- Camera panel button now only needs hover instead of click
- Added crosshair to the First Person Player
- Smoother death screen, UI transitions to Startscreen
- Reworked some descriptions
-Many more changes to the environment
