Patch 0.4.0.6
Bug Fixes
The boss wave now starts immediately after the warning ends.
Forge pods should now open one after the other after defeating a boss rather than all at once. This should refresh the available mod list correctly.
When behind background objects (like trees or bushes), enemies or projectiles will be semi-visible again (was already a feature before but now fixed).
Other Changes
Added new salvo attacks (they're still not very good). Salvo's rockets now also burn the ground after impact.
Increased the crafting costs of all weapons and upgrades because it was very easy to unlock and upgrade everything after one run. Now it takes a little bit longer.
Greatly increased HP of all boss enemies.
Increased the size of the return teleporter.
Crystal shard : focused crystal conversion rate decreased from 100 : 1 to 50 : 1.
Formation waves will now be active from stage 1 (you will see a new fiery robot from time to time in stage 1).
Increased the number of objectives required per forge pod from 3 to 5.
Super forge pod will now try to drop further away from the player.
You can now press and hold F to return to the teleporter from anywhere on the map rather than using the dropped portal.
Forge pods should be better placed away from rocks now.
Cheers!
