Bug Fixes
Fixed enforcer (larger robots with an aura around them) buffs retaining on affected enemies on enforcer death.
Fixed some old weapon mod descriptions like Nature and Heatwave.
Possible fix for haz-pro items not switching when switching biomes.
Life seeds no longer change sprites based on the stage or biome.
Fixed player being able to move during the teleport animation.
Other Changes
Improved the elite and boss warning animations and synced the sound effect to match the animation duration.
Increased enforcer robot spawn (larger robots with an aura around them) chance and count.
Changed how the mist particles work in Misty Oasis. They now emit from the environment. The biome should appear much more clearer as a result.
Slightly improved trail visual glitching. It's still not perfect but better.
Rerolls no longer double in cost every time. They instead increase by 1.
Installing weapon mods is much easier now. Clicking on any obtained mod now automatically slots them to the correct mod slot.
Installed mod names are now shown below the slot.
Tubbot (large blue bomber at the final waves) now drop a larger, more dangerous bomb.
Corrosion damage numbers now appear closer to the affected enemy.
Return teleporter and enemy spawners now show on the minimap.
Enemies are no longer cleared on wave end.
Cheers!
-MaRK
