Bug Fixes
- Fixed being unable to progress if all possible haz-pros are unlocked when defeating the first boss.
- Fixed missing area attack of Voltgeist boss enemy.
- Magazine size, range and accuracy stat upgrades now actually work.
- Fixed birds' HP bars showing through other UIs.
Other Changes
- Added better attack telegraphs to the forest boss enemies.
- Tooltips on the loadout now show equipment description as well.
- Aligned keybind names to the left.
- Changed "Toggle Core Infusion Panel" keybind to "Toggle Mod Panel".
- Changed HP and shield bars to dark grey. Missing HP and shield is now more clear.
- Increased ChronoDroid boss charge attack wait duration and bomb size.
- Greatly increased the knockback power from the Knockback mod.
- Increased crystal slime spawn rate and max flock size.
- Removed rust shade robot healing behavior temporarily.
- Primary objective now shows what to do next when a boss is defeated and no new haz-pros have been unlocked.
- Crafting a mod from forge pod now closes the forge panel. You can no longer press buttons in the forge pod afterwards.
Cheers!
-MaRK
