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1.2.1 - Small Update Released!

Alofa, Toa!

Alas, I've run into some cert issues (I've been having trouble creating an Xbox build due to some config stuff) and I was unable to fix the problem before the submission window for the year ended.

So, the Xbox build is going to be delayed until first thing 2018/ :/

However, rather than have you all miss out on the improvements I put together, I decided to release the update to Steam ASAP! So strap in for a small yet feisty update!

This is a fairly focused release, I basically just got a few things into the build that I had to delay due to the Thanksgiving target date:

RELEASE NOTES:

  • Performance Improvements: Blood splatter code has had one final optimization, it now should be much more responsive on low-end devices!
  • Boss Rumble Enhancements: If you've tried the boss rumble mode, it might have seemed weirdly undeveloped - that's because it was! I have since added more context/structure around the mode, and it plays out as a dark ritual you won't understand yet! :D
  • Boss Art/Gameplay Improvements: I've made a few minor tweaks to the boss gameplay, but I've also beefed up the Corpse Queen and Tunnel Ghoul arenas. They're much closer to what long-term they'll look like!

You'll also see a bit of B҉̸̨͏̸L̵̢Ǫ̨́͘͞Ò̵͢͏͠D̸S̸̢̕͢P҉̢̢̨A͏̢͢C̸̷̷̕͠E̴͟͝.

Which may or may not be a significant thing once I (finally, like damn) get Adventure Mode actually out.

:)

Well, that's pretty much it! I hope you all have a happy holidays! As for me, in addition to heading home for Christmas, I'm already working on the next character - she'll be a doozy, but should be QUITE awesome once done.

I'm excited. :D