0.8.32.0
Changes
- :parrot: :parrot: :parrot: The captain is now ambidextrous! This means that the captain should always try to swing the sword in the diagonal you previously moved in. (previously, there was a set sword arc per direction). The captain's sprite might not fully allign with the attack, I'll change that later assuming people like the change.
- D3 - The item now animates down
- Pre - D6 - The glowy pads will now rever to their base sprite after a short delay of solving the "puzzle"
Fixes
- overworld - fix missing tile
- D6 - Fix issue with the flashing enemies not correctly following walls
- D6 - Fix issue with knights deciding to jump really far
