Changes
- Various dialogue tweaks
- Flintlock has some new particles
- Boardable ships now have collision (e.g. Kishimoto). If this softlocks your save data lemme know and I can unstuck you (Didnt feel like throwing a bandaid on top of this to unstuck the 1-2 people it will impact)
- The immune to damage effect / sound are much bigger
- The ship now has a different icon in the map UI
- Bullets can destroy multiple things at once (e.g. big shot hits two rocks at the same time, they will now both destroy)
- D2 - The old man may give you more tips on when to use certain items
- D2 - The item has a new sprite in the UI
- D2 - New NPC gives a hint regarding the compass
- D3 - Minor bird wall pathing updates
- D3 - Fall terrain fixes so it's easier to tell where you can get to
Fixes
- D2 - Fix miniboss funny shake when swording too early
- D2 - Fix player facing direction in miniboss cutscene
- D2 - A certain door will stay open now
- D2 - The boss can properly be shot / birded
- D3 - Miniboss would sometimes get stuck in a wall
- D3 - Remove out of bounds when accessing a certain dock
- D3 - I think I fixed all the bird wall softlocks
- Breaking objects should no longer cause duplicate sounds
