MAJOR BUILD UPDATE — THE PUSH IS ON!
This is one of the biggest updates yet.
NANITE IS GONE.
The UE tech just never worked out the way I wanted for this project, so I went back to good old-school LOD optimization — and the results speak for themselves:
35+ FPS GAINED.
Along with the performance overhaul:
Operators completely redone
SP levels now feature more custom enemies built specifically for each environment
Final two SP levels are now in-game (still WIP)
1 of 3 ending choices is now playable
Levels received major detail and visual workovers — with more still coming
Network performance improved, largely thanks to the new LOD system
Optimization across the entire build
And a LOT more...
I have 4 MONTHS OF DEVELOPMENT LEFT.
This is the push to the finish line.
Jump into the new build, check out the changes, and JOIN THE DISCORD. Feedback during these final months is going to help shape the finished game.
Thank you to everyone who's been following, testing, and supporting development.
— Dev
