Thanks for your continued support and for reporting issues, it really helps us make the game better for everyone!
A quick note on our playtest approach: during this playtest phase, our public updates will focus exclusively on bug fixes.
That said, we read and note every piece of feedback you share. A lot of it is already being discussed and worked on internally. We just won't be shipping major feature or content updates during this period. Your input is absolutely shaping what comes next!
This update focuses on fixing some rough edges that slipped through. Here's what we've addressed:
Emptying Machine on Movement: The machine's ingredients are no longer cleared upon displacement. This allows you to move the machine without losing production time.
Reward screen soft lock: Fixed a freeze that could occur when receiving multiple rewards at the same time.
Conveyor overlap: Fixed a placement bug that allowed conveyors to be placed on top of each other.
Ingredient teleportation on splitters: Fixed splitters incorrectly teleporting ingredients instead of routing them properly.
Shortcuts leaking outside play state: Fixed an issue where opening and closing the settings menu outside of a run could leave keyboard shortcuts in an unlocked state.
Thank you for playing and for your patience while we iron things out.
Every report makes a difference!
