Hey everyone! It’s been a little while—I took a brief two-week break from posting updates to keep my head down and focus heavily on development. I'm back today with some major milestones to share as we get closer to the finish line.
Here is a breakdown of what’s been completed and what’s coming up next:
Expedition Mode is (Mostly) Done! The core coding for our first major game mode, "Expedition," is fully functional. While it still needs some rigorous testing to iron out the edge cases, the main gameplay cycle is alive and working exactly as intended.
How Expedition Works: This mode is a survival-progression loop. You drop in with a fresh start, build up your squad of mechs, and improve your loadouts as you push deeper into the run. Your squad will keep getting stronger, and you'll see how far you can survive until your HP finally gives out.
Up Next: Endless Mode & Graphics With Expedition's cycle in place, I am jumping straight into the second game mode: "Endless," which will feature both Normal and Hardcore difficulties. Once the backend coding for Endless is wrapped up, I’ll be shifting gears entirely to graphics and visual polish.
The Final Stretch: After the graphics pass is complete, we enter the final testing phase. Once the bugs are squashed and the balance feels right, it’ll (hopefully!) be time for the official release.
Thank you all so much for your incredible patience and continued support while I bring this project to life.
Stay tuned!
Nir 8an Studio
