Updates
- Implemented Supplies for handling overall army size. Each Unit has its own upkeep cost, and your total army units (active squad + reserves) are limited by the number of supplies you have. Supplies are earned in battles, and can be found in event and loot map nodes. If an Event causes you to have more units than your current supply cap can support, you will not be able to recruit new units until you meet the deficit. Existing units can also be dismissed (via the Unit detail screen) to lower your current supply use.
- Villages now show Upkeep requirement for all volunteers and mercs
- Battle Victory panel now uses consistent resources icons (gold, glory, supplies) as everywhere else
- Updated enemies in the final tutorial battle for a little more variety and a little more preview of some later-game units
- Units recruited/hired above and beyond current Army Cap will be placed in Reserve
Fixes
- Fixed Tutorial battle softlocking on Player loss
- Fixed some Tutorial dialogues potentially not showing if multiple triggering events occur at once
- Corrected some UI panels overlapping incorrectly at various resolutions
- Fixed mouse point being slightly offset in 16:10 resolutions
- Battle Victory panel now shows gold/glory values correctly adjusted by any equipped Trinkets
