Thanks so much for all the in-depth feedback and bug reports we got so far! You, our awesome community, really help us improve Petty Ungodliness in many ways. We love all the enthusiasm and praise you provide!
We are now working on a patch, which likely will go live next week (🤞 fingers crossed!): it still needs some more simulated runs, testing and further optimization. This is also where we will add new testers via the Steam playtest tool. We're sure this will be worth the wait!
Some WIP highlights:
Every enemy has an own, unique new deck. Before, too many shared a deck with another enemy.
We dabble a bit into different rules for fights, like boss fights having all the Locations in the first turn and other funny Little Details.
The Opening of a run is calmer and more readable. No runes, no location effects, no upgrades, and no cheap cards that stack buffs on turn one from the enemy in the first matches.
The end of a run is now the hardest part. It used to be the easiest.
We try to make the fights not run out of space and Cards to Play. Nobody should be sitting through four turns with an empty hand and a full board.
Ten cards changed values. Nine got stronger, one got weaker. Mostly, the non-starting deck Cards got buffs.
Every line of text in the game got a pass. Keywords, colour coded values, and a shorter, more concise and a now hopefully bug-free tutorial. 👀 Wanna watch us make this all? Come hang out with us on Discord (we promise not to be annoying!): https://discord.com/invite/H3BZNj7nNC
