- Hopefully fixed the random crashes that were happening only on the Quest standalone version. Let me know if they still cause issues.
- Reworked the dungeon layout:
The dungeon maps were previously divided into 2 parts to improve Quest 3 performance. That is not needed anymore. Now the dungeon is longer and there is no level transition in the middle.
Balancing:
- Adjusted the number of enemies spawning to fit the longer dungeon better
- All basic enemies' attack cooldown increased a little
- The 1st boss health reduced a little because its now more of a miniboss
- Enemy projectiles are now slower
- 2 player dungeon difficulty increased a little.
- 3 player dungeon difficulty decreased a lot.
- Bow damage buffed about 50%: You will have to start a new save file or loot a new bow if you want this.
- Mage-centric armor loot stats nerfed by lowering mana and mana recovery.
(Your old save file's loot is still there, im not going to delete them this time)
Bug fixes:
- You no longer see other player's potions hovering in the world in a frozen state.
- You can now block the AOE projectiles that the second boss uses
- Equipped weapon's stats now show the correct damage number
- Arrows that hit and attach to an enemy no longer spawn another arrow that hovers in the air.
- Dungeon ending report gold earned amount now shows 3 digits instead of 2.
