Welcome to the Shande Ji Steam Next Fest Demo!
This Demo (v0.4.8) is a pre-Dragon-Boat-Festival preview build — the "Korean War" scenario is now playable for early access.
The game will be continuously updated throughout the Steam Next Fest — we welcome your feedback!
The game is still in early development. City wall construction, legion navy recruitment, and occasional save/load failures remain unfixed, the story and buildings are far from complete, and the UI and tutorial flow are still being polished.

Thank you for your patience and support! Feel free to report bugs and suggestions in the Steam Community.
Wishing everyone a happy Dragon Boat Festival!
What's Included in the Demo
Although this Demo is not yet complete, it already includes a fair amount of content:
3 beginner tutorial scenarios to help you get up to speed faster;
Phase 1 of the "Korean War" scenario (still very rough, but should give you a taste of what's to come);
A random-map mode and a map editor — you can draw your own maps to your heart's content;
2–3 test maps built into the game, plus a map of the Korean Peninsula;
Over a dozen generals from the Imjin War, covering the three factions: Ming Dynasty, Japan, and Joseon.
Game Systems
City building is mostly complete; the technology framework is in place, but the numbers and effects have not yet been tuned;
Rituals, exploration, policies, trade, and bandits are all in scaffold state — you can mostly look at them, but not actually play them yet;
The basic framework for unit combat is in place but lacks polish — movement overlap, avoidance, and queuing are not yet implemented. We will be focusing on these technical issues in upcoming updates;
The general/hero system is also at framework stage — feel free to try outwitting and cooperating with your subordinates;
City walls, naval combat, and roads are all already implemented.
Of the above, some content is fully playable, some is partially playable, and some is only a rough preview. We will keep iterating to bring you a polished game as soon as possible.

Friendly Reminders
The current scenario is still in test mode and is being urgently tuned — please stay tuned!
Difficulty and numerical values are temporary placeholders and will be continuously adjusted in future updates.
Combat balance and gameplay mechanics are still being polished.
This build may be unstable — feedback is welcome.
Feedback Channels
Official QQ Group: 706924719 | Steam Community
Add us to your Wishlist to get update notifications first !
Thank you, my lords, for your patience and support. Have fun!
