AI & Save System Fixes
This update focuses on improving enemy combat behavior and resolving a save/load issue affecting quests.
Combat & Enemy AI Improvements
Enemy group combat has been refined to make encounters feel less chaotic and more deliberate.
New melee attack slot system
Added a “wait your turn” attack system for melee enemies
Prevents enemies from stacking on top of the player and jittering during combat
Enemies now take turns committing to attacks instead of all attacking simultaneously
Improved chase behavior
Adjusted enemy chase and commit logic to reduce orbiting and distance flicker
Enemies should now approach and engage more consistently
Aggro reaction improvement
When an enemy takes damage, their detection radius temporarily expands
Nearby enemies are now more likely to notice and join the fight
These changes should make group encounters feel more controlled and believable.
Save / Load Fix
Fixed a bug where quests could briefly appear and then disappear after loading a save.
Fixes include:
Corrected quest restoration order during save load
Prevented the tracked quest from being cleared mid-restore
Improved quest matching so older saves and quest paths resolve correctly
Quest progress should now restore consistently when loading a save.
More improvements are on the way as the playtest continues.
If you encounter bugs or have feedback, you can report them through the in-game feedback system or the Discord server.

