v0.29.12 Update Recap
Covers v0.29.1 through v0.29.12
- Warden recap reporting has been cleaned up.
- Broken or clipped recap entries now resolve back to the correct authored ability names instead of degrading into fragments, stray letters, symbols, or `Unknown`.
- This especially improves post-run recap clarity for Warden primaries and damaged ability labels.
- Level-up flow is now stricter and more reliable.
- The level-up upgrade screen can no longer be closed with `ESC`.
- You must choose one of the offered upgrades before combat resumes.
- Vault deposit timing on defeat has been fixed.
- Losing your final life now banks the gold still in your wallet immediately, before the defeat delay and death overlay begin.
- Spent gold is still excluded, so only unspent carried gold currently on the Warden is deposited.
- Personal Stats gold tracking has been simplified.
- The stats screen now presents `Gold Earned` as the main lifetime gold metric instead of splitting focus with a narrower `Gold Picked Up` row.
- Melee `Weapon Range` has been expanded and retuned.
- Ability Shop `Weapon Range` and trader `Range + Vision` bonuses now correctly extend melee primary reach for Wardens and melee stances that were previously ignored.
- The upgrade text was updated so it reflects both ranged and melee use cases.
- Several follow-up balance passes tightened the scaling curve so melee range investment remains useful without overshooting intended reach.
- The final tuning now uses an explicit per-level progression table for cleaner future balance updates.
- Early-game RPG gear rolls are more reliable.
- Low-roll non-Unique equipment now falls back to baseline template stats if an item would otherwise spawn with no bonuses at all.
- This keeps early drops usable and worth selling instead of producing blank gear pieces.
- Map Updated.
- Erroneous invisible walls were leftover after cleaning up trees on the main map. The invisible walls have been removed.
