Source: Steam Community (opens in a new tab)
Covers v0.18.5 through v0.29.0
- Infinite mode has been expanded with recurring scripted boss waves.
- Deeper endless runs now periodically force a Dragon or Baron Von Dreadmoor encounter instead of relying only on the normal boss rotation.
- Late-wave Infinite rewards have also been rebalanced so post-wave-40 upgrades come online faster, while enemy base move speed now stops scaling after wave 55.
- Slimes can no longer split recursively.
- Crafting, salvage, and reagent handling have been overhauled.
- Gear, gems, and runes now break down into proper salvage rewards, refunded socketables, and Gem Dust.
- Reagents now live in a dedicated inventory tab with expanded space.
- Follow-up fixes cleaned up salvage routing, recovered gem handling, reagent stacking, and false `Inventory is full` failures.
- Gem Dust is now its own proper reagent item with dedicated presentation.
- Traders received a major quality-of-life pass.
- Trax and the Pub now keep separate stock instead of overwriting each other.
- Sold items can now be bought back during the same run.
- Individual Trax offers can now be locked in place for gold through rerolls.
- Follow-up fixes improved buyback layout and made trader stock-lock confirmations reliable and fully clickable.
- The new Action Log gives runs a cleaner event history.
- You can now open a dedicated in-run log that tracks pickups, level-ups, trades, crafting, quests, hires, mutators, boss activity, and other major run events.
- The Action Log hotkey is remappable and its HUD label updates to match your current binding.
- Captain Nemeses have been heavily reworked.
- Captains now patrol the map, escape and rank up if ignored, then return stronger with better rewards.
- Their presentation has been improved with clearer tutorials, battlefield warnings, HUD information, minimap visibility, and better loot payoffs.
- Multiple follow-up passes also improved patrol pacing, route length, checkpoint handling, cornering, combat re-engagement, intermission behavior, wave-clear handling, and general stability.
- Enemy movement and combat behavior have been improved across the board.
- Standard enemies, escorts, ranged attackers, bosses, support healers, and Loot Goblins now path more reliably through tight spaces and around obstacles.
- Distant enemies no longer freeze just because the player stops moving.
- Ranged enemies now respect blocked cover and reposition to recover line of sight instead of getting stuck.
- Enemy visual scaling no longer increases collision size.
- Combat readability has been cleaned up.
- Floating damage numbers are easier to read during heavy cleave and AoE.
- Critical hits stand out more clearly.
- Flame Skulls now properly light dark scenes, with follow-up tuning to keep the effect visible without overpowering the screen.
- Loot and progression pacing have been improved.
- Loot Goblins now always drop at least one corrupted item.
- RPG gear drops now scale in part from your equipped item level so upgrades stay relevant longer.
- Trader gear now keeps pace with that same progression.
- Maria and Gunther unlock progress now accumulates across runs instead of requiring a single qualifying run.
- Bjorn received a major gameplay pass.
- He now has a full berserker talent tree.
- His melee reach has been brought in line with other frontliners.
- Shield Bash and Flurry of Blows were reworked for better feel, control, and readability.
- Shrines, Jade, and general gameplay feedback have been polished.
- Shrines now show clearer nameplates before activation.
- Gem Shrines can upgrade both loose gems and socketed gems, with equipped item stats refreshing immediately.
- Jade’s rank-5 elemental impact effects are now fully represented, including the final Wind payoff.
- General UI and run-flow improvements have landed throughout the game.
- The in-match Hotkeys list now correctly shows the full set of run windows.
- Kalibros now gives clearer one-time warnings for Healing Obelisks and Hellmouths.
- Consumables now scale with item level and display their true restored values.
- Extra mouse buttons can now be rebound.
- The UI now uses the updated PixelifySansV2 font family.
- Combat callouts and dialogue cards have been cleaned up for better readability.
- Additional fixes and cleanup.
- Co-op restarts now correctly bank earned Vault Gold before resetting the match.
- Wandering World Bosses no longer use Captain-style escape behavior or block wave completion.
- Gunther can no longer instantly execute wandering World Bosses.
- Loot Goblin flee speed no longer scales out of control in late runs.
- Dragon Gate scenery no longer blocks movement.
- Small Obstacles on Map cleaned up
- Font '5' altered and cleaned up
- Scrolls of Revive no longer appear in singleplayer where they have no valid use.