v0.9.x
* The game’s menus and progression screens were extensively refreshed.
* Reworked the main menu, Warden select, Upgrades, Stats, Codex, Achievements, and Options screens into a cleaner, more consistent style.
* Stats and Talent screens were tightened up to use screen space better and make progression easier to read.
* Main menu scaling and multiple layout fixes improved presentation on common resolutions like `1920x1080`.
* New Game and menu readability saw a lot of polish.
* Warden details, perks, specialties, and difficulty notes now fit more cleanly without awkward clipping or collapse.
* The New Game screen behaves more reliably in windowed mode and under heavier text layouts.
* Options were reorganized so gameplay/system settings and control remapping are easier to navigate.
* General usability and stability improved.
* Linux startup was hardened against bad or incomplete packed content.
* Startup diagnostics were improved so launch failures are less opaque.
* Discord relinking in Options now works more cleanly.
v0.10.x
* The full in-match interface was overhauled.
* Combat HUD panels were rebuilt into a cleaner, more consistent presentation across resources, minimap framing, wallet, lives, abilities, hotkeys, and held items.
* Pause, death, dialogue, recap, shop, inventory, crafting, talent, and board overlays now share the same tighter visual language.
* Follow-up polish improved spacing and prevented clipping in key HUD areas like the Trader and ability bar.
v0.11.x
* Vault progression was reworked and expanded.
* Early permanent upgrades now ramp more smoothly instead of becoming too expensive too quickly.
* Lifesteal and Regeneration feel more rewarding thanks to milestone bonuses.
* A new Mastery track adds stronger long-term progression for invested profiles.
* The old Vault Difficulty upgrade was retired, with existing spending refunded automatically.
* Permanent-upgrade readability improved.
* Vault preview values now show cleaner percentage readouts instead of harder-to-read multiplier strings.
* Resurrection and extra-life rules were cleaned up.
* Revives now spend lives correctly and no longer leave Wardens stranded at `0 HP`.
* Resurrected Wardens return briefly as invulnerable ghosts, making recoveries clearer and fairer.
* Boss-related revive rewards were adjusted to prevent life snowballing in long runs, while preserving intended rewards on major scripted finales.
* One major unlock was made more accessible.
* Gunther’s Valor now unlocks much earlier.
