Hail, Wardens! Thank you everyone for the feedback, bug reports and just general awesomeness. I have addressed a good amount of the things pointed out to me thus far, as well as fixing some things I discovered along the way.
This brings Wardens of Wen to v0.9.23.
This update cycle focused on UI cleanup, onboarding improvements, inventory safety, combat fixes, and a broad pass on the New Game and Talent Tree screens.
Highlights
- Locked Wardens can now be inspected before unlock, including stats, biography, preview, and unlock requirements.
- Kalibros guidance has been expanded with better one-time warnings, boss callouts, and talent reminders.
- The New Game screen received multiple fixes, including Infinite-mode text overflow, detail clipping, panel collapse, and preview sizing.
- The Talent Tree was rebuilt into a more compact layout with a wider tree view, a single left sidebar, and proper centered positioning.
- Unsocketing now uses a confirmation popup and correctly returns socketed gems while handling destructive actions more safely.
- Sally, Verdaxis, and related boss interactions received several combat and damage-type fixes.
- A lives counter was added to the HUD and then refined for better accuracy and readability.
- Level-up damage upgrades are now split into separate Physical and Magic options.
- Fixed a pathing issue on the Map.
UI / UX
- Removed dialogue mood labels from response options.
- Improved locked-Warden selection flow in Character Select.
- Disabled `Start Run` when a locked Warden is selected.
- Fixed the locked-Warden Kalibros warning so it actually appears in Character Select.
- Reworked the Talent Tree overlay to use space more efficiently.
- Merged Champion and Details into a single left sidebar in the Talent Tree.
- Fixed the Talent Tree window anchoring to the top-left; it now centers correctly.
- Improved New Game layout stability and readability across multiple passes.
Gameplay / Balance
- Split the old shared damage level-up card into separate `+Physical Damage` and `+Magic Damage` cards.
- Reduced `Immortal` duration from 30 seconds to 15 seconds.
- Limited `Kaboom` to one drop per wave.
- `Kaboom` no longer affects the Vampire Lord, dragons, or dragon pylons.
- Tightened Sally's Holy Smite effective radius.
Combat Fixes
- Sally’s primary Holy attacks now behave correctly against Verdaxis and obelisks.
- Holy damage from Sally now displays the correct color and typing.
- Fixed Sally’s solo revive exploit.
- Fixed paused runs still processing enemy unstuck teleports.
- Fixed stale outdoor damage numbers lingering after entering interiors.
- Fixed enemy unstuck teleports landing on the player inside spawn zones.
Inventory / Items
- Unsocketing now destroys the host item and returns the gems.
- Added an unsocket confirmation popup before destructive removal.
- Fixed multi-socket unsocket recovery so all gems are returned correctly.
- Cleaned up inventory details text wrapping and action row spacing.
Map
- Fixed an area of the Map where the player could walk through an area that was meant to have collision.
Onboarding / Guidance
- Added first-time guidance for Verdaxis, Baron Von Dreadmoor, and other late-run threats.
- Tutorial prompts now better match the player’s active input method.
- Added a one-time Kalibros reminder when carrying unspent talent points across multiple cleared waves.
Options / Integrations
- Discord will no longer continue to attempt to connect if you decline the first time.
- `Link Now` in Options to manually link Discord at a later time.
