Hi everyone!
This release brings the new ice platforms mechanic alongside a broad polish pass: a sweeping audio overhaul, new VFX, smoother camera, and more.
Thanks for playing!
⭐ Highlights
Ice platforms: new ground effect with melt-into-water lifecycle, and refined ice-fire interactions.
Audio pass: many new and improved SFX across combat, footsteps, steam, and ice.
Improved HUD: new layout and assets for player unit HUD widgets.
Environment-phase camera: now tracks environment actions properly for better readability.
Evasive teleport: more predictable, easier to anticipate and counter.
🎥 Controls & Camera
Fixed several camera sensitivity bugs.
✨ Visuals & VFX
New steam VFX.
Added activation VFX to additional monuments.
Fixed decals incorrectly appearing on characters.
Improved spawn VFX at level start.
Improved main character run animation and walk animation speed.
🖼️ UI & UX
New tile overlay assets for player units.
Improved some HUD widgets.
Fixed tooltip showing for discovered but hidden points of interest.
Fixed point-of-interest halos preventing their own visibility loss.
🎓 Tutorials
Fixed the Murmur tutorial step.
Tutorial steps with completion conditions can now be interrupted.
Fixed tutorial popup occasionally not hiding correctly.
📖 Content
Improved some maps.
Fixed tiles blocked by small rocks.
🛡️ Stability & Performance
Fixed a crash when a spell effect resolved out of the grid.
Fixed medium-scalability fogs not enabling on level load.
Music no longer starts during shader loading.
