Hi everyone!
This release is a big polish pass across the whole demo: smarter enemies, smoother camera and a long list of tutorial and UI fixes based on your feedback. Thanks for playing!
⭐ Highlights
Entity dialogue plumbing — foundations for the Primestone's voice
Event log widget — review previous dialog
Settings screen now fully localized
⚔️ Combat & AI
Smarter enemy grouping behavior
New consideration to reduce nervous "move noise"
Fixed an AI overlap bug and improved pathfinding around obstacles and other enemies
Move action now shows as disabled when you have less than 1 MP
Avatar health is preserved on re-summon (minimum 10)
Fixed ritual pattern constraints
🎥 Controls & Camera
Smoother camera controls with better locking to the playable area
Global Esc key support
Shortcut keys added to the action bar
Fixed AZERTY keyboard layout detection
New mouse input assets
✨ Visuals & VFX
Reaper: sword trail on attack; fixed idle
Improved ice shard spell visuals + new ice block effect mesh and material
Death VFX reworked
Fixed cloth LODs and collision on the main character
Fixed sanctuary statues flickering
Fixed concentrator icon rotation
Cleaned maps a bit
Improved fonts
🖼️ UI & UX
Added non-blocking dialogue bubbles
Cutscenes unified with the regular dialog system
Improved demo info popup
Worldmap radial charge bar improvements
Clearer enemy details in the cell inspect widget
Vegetation HP shown in cell details
Larger spell effect handles
Fixed move action button being partially blocked by other UI
Fixed resource icons missing in the objectives panel
Fixed wrong catalyst being selected after obtaining a new one
Sanctuary orb improved
Pause screen now shows a short save-system message
🎓 Tutorials
Fixed some crafting tutorial steps
Spell energy now updates live during the de-crafting step
Improved statue selection for the test spell step
Smaller, better-placed tutorial popups and highlights
Multiple other tutorial bug fixes and content polish
📖 Content
Story beats and intro texts reworked
Tutorial and story content pass
🛡️ Stability & Performance
Auto-scalability biases towards lower requirements and caps at High
