Important: Due to some structural changes, this update resets progress data of all players. It's actively being worked on, so expect that to happen more than once in the playtest version!
New Content:
▶ Leveling System! Upgrade your Buildings AND Relics to Level 2 and 3 with the new Upgrade tool in Edit Mode!
▶ New Resource: Essence! Used in Upgrading your stuff. Extract it from your enemies or some magic items!
▶ Adventure Length! Now you can play 11 and 22 Day runs, if you're up for a quicker session!
▶ "Too Easy" Difficulty Mode! Not much of a pro gamer? Practice on Level 0!
▶ Three new Buildings: Witch's Tent, Magewood, and Magic Cannon!
▶ Three new Relics: Magic Wand, Alchemist's Table, and Ring of Curiosity!
▶ The game has been fully translated to Polish!
Dev Comment: With the localization system fully set up, more languages will be coming along the way!
Balance Changes:
▶ The Altar: Luck Gain +3 -> +6
▶ The Finstroyer: Critical Chance 33% -> 133%
▶ The Pyramid: Cooldown 0.3 -> 0.9, Damage 1 -> 9, Critical Chance 1% -> 9%, Damage Gain +3 per 13 Gold -> +9 per 9 Gold, Sunrise -> Morning
▶ The Three Tree: Removed Destroyed effect. Now gives HP to all Woods
▶ The Trident Bow: Base Damage 66 -> 33, Cooldown 1 -> 1.3
▶ Bank: Costs 7 -> 10
▶ Housing Cooperative: Costs 5 -> 7
▶ Credit Card: Costs 5 -> 4
▶ Blood Blaster: Cooldown 3 -> 2.3
▶ John's Birthday Hat: No longer gives Gold
▶ Accountant's first option now gives 13 Bermings instead of 9
▶ Day 1 now has a 100% chance for a Fish-giving event
Bug Fixes:
▶ Fixed a bug that caused some items from Chests to be unobtainable or cost Gold
▶ Fixed a bug that caused some new buildings to not be labeled as "NEW!"
▶ Fixed a delay of using and discovering relics when they're earned outside the Magic Shop
▶ Slot Unlocks can no longer cost negative Gold
▶ Event requirements are now always met when you can afford choosing them, even when you're in debt
▶ Fixed a bug that caused some Relics to trigger twice on obtaining
▶ Fixed a bug that allowed to stack buildings in one place on the 34th floor
▶ (Most likely) fixed a macOS bug that caused the cursor to be GIGANTIC
▶ Removed colliders from version indicator
▶ Changed how the Collection works, fixing bugs related to the amount of items discovered
Other QoL:
▶ You can now check out Level 2 and 3 variants of items in your Collection
▶ Added more camera zoom
▶ Changed the Damage filter to a Damage Per Second filter
▶ Adjusted coloring on Ground and Water Slot buildings in Storage
▶ Buildings earned from Weaponsmith or Stick Collector don't stack in Storage anymore
▶ Items that kill Bermings now trigger last
Dev Comment: This way, items that add more Bermings always have a chance to save you from losing!
▶ Added a warning that triggers when you try to go to the next phase while in Edit Mode
▶ Renamed Gem of Prosperity to Ring of Prosperity
▶ Renamed Gem of The Seas to Ring of Abundance
