📋 Changelog
• Hover Glow Overhaul: Cyber-blue edge glow fully upgraded. Solid opaque core on the inner edge fading to soft translucent dissipation outward. Overall glow band width increased by ~30% for maximum visual impact.
悬停发光重制:赛博蓝边缘光全面升级。内缘为实心高亮不透明蓝,向外平滑过渡为半透明消散光晕,整体光带宽度增加约 30%,视觉冲击力拉满。
• Hover Scale: Cards scale to 1.2× on hover with 0.1s EaseOut animation for buttery smooth feedback.
悬停缩放:卡牌悬停时 1.2× 放大,0.1s EaseOut 动画,手感丝滑。
• New Hand Sorting: One-click auto-sort by suit (Spades → Hearts → Clubs → Diamonds) and rank (2→A), left-to-right ascending, matching NA poker reading convention.
新增手牌排序:一键按花色(黑桃→红心→梅花→方块)和点数(2→A)自动排列,左小右大,符合北美扑克阅读习惯。
• Sort UI Sync: Fixed card positions not updating after sort — data order and visual layout now perfectly aligned.
排序后 UI 同步:修复排序完成但卡牌位置未刷新的问题,数据顺序与视觉排列完全同步。
• Select Animation Polish: Smoother lerp on card select/deselect, no more micro-stutter.
选择动画优化:卡牌选中/取消选中的插值过渡更流畅,消除微卡顿。
• Glow Shader Perf: Reduced redundant alpha samples, ~8% FPS gain on mid/low-end devices.
发光 Shader 性能:减少冗余 Alpha 采样,中低端设备帧率提升约 8%。
🎯 Dev Note
Visual updates driven by community feedback — original glow called "too thin and washed out," hand sorting was a UX bottleneck. All addressed. Feel should be noticeably improved.
这次视觉更新主要源于社区反馈——原版发光"太薄、太虚",排序功能缺失导致手牌管理效率低。全部采纳并落地,手感应该有明显提升。
• Base Stat Tuning: Based on deep-play feedback from veteran Balatro players, adjusted baseChips and baseMult on select cards — tighter early-game pacing, more controllable late-game spikes.
基础数值调整:根据资深小丑牌(Balatro)玩家的深度体验反馈,微调了部分卡牌的 baseChips 与 baseMult,让前期节奏更紧凑、后期爆发更可控。
• Enhancement / Version / Plating Systems: Rebalanced value weights and trigger logic across all three mod layers — reduced steamroll potential from degenerate builds, encouraging more diverse Mask synergies.
强化 / 版本 / 镀层系统:优化了三套修饰系统的数值权重与触发逻辑,减少极端构筑的碾压感,鼓励更多样化的 Mask 搭配。
• Weapon Balance: Fine-tuned energy cost and effect duration on all 6 reworked weapons (EMP / Replicator / Fuel Pack / Fusion Core / Decoy / Signal Jammer) to ensure no single "best" option dominates.
武器平衡:对 6 种重制武器(EMP / Replicator / Fuel Pack / Fusion Core / Decoy / Signal Jammer)的能量消耗与效果持续时间进行微调,确保没有单一最优解。
🎯 Dev Note
Huge thanks to several 1k+ hour Balatro veterans who did deep test runs and provided detailed feedback. They flagged certain numbers snowballing out of control in longer runs and some builds being too dominant. This is the first pass — more iterations coming as test data accumulates.
感谢几位 Balatro 千小时玩家花时间深度试玩并给出详细反馈。他们指出部分数值在长线对局中容易失控,某些构筑过于碾压。这次调整是第一步,后续会根据更多测试数据持续迭代。
- News and updates
- CyberJoker
- 🔵 CyberJoker — Patch v0.3.2a: Visual & Interaction Overhaul
Source: Steam Community (opens in a new tab)
