Attention Shergeo Family!
This new update brings many new changes to the game job, the most notable being a major change to your ship's monitor.
Previously, we had a clean holographic display that was conveniently placed near the left console, completely unintrusive to the pilot's view, which was quick and easy to navigate. So we deleted it and replaced it with a clunky and enormous physical screen attached to a collapsible arm that swings right in front of your face and covers everything in front of you. This monitor also introduces new sound effects and new animations to signify that this is indeed an upgrade, despite what some may say. Now you will have to choose between having critical information from your monitor and critical information about what's going on in the real world. We know you will love it.
Besides the new monitor, we've introduced several fixes, including:
- No more ghost inputs with the monitor
- Monitor inputs not registering when the ship is in motion
- MASSIVE lag spike after warp ends (there's still a lag spike, but it's not as bad)
- Motion blur and depth of field existing
- Dogfight music ending when it wasn't supposed to
- Voice lines not lining up with captions after a lag spike
- And more!
We've also introduced a slight graphical improvement with the waypoint marker. It's no longer a flat circle rendered on the UI layer. It's a glowing blue orb with bloom now.
We've also introduced an FPS limiter at the request of one of our contractors.
On the topic of FPS, we've introduced improvements that we've found can boost the FPS by up to 800%. Do not worry, though, graphical fidelity had stayed almost exactly the same. With the exclusion of the tunnel you start in in the Unpaid Job Orientation Experience, which had an obvious drop in quality. But that was not for frames, that was because it looked ugly either way, and the new one is just less bright on the eyes.
We also re-recorded the majority of in-game voice lines and adjusted the volume levels and clipping of every single one so that they're less harsh to listen to and more comprehensible. You should no longer get a headache from noise alone during the unpaid job orientation experience.
We've also made some changes to the market. It now takes place on the same monitor. This was due to the fact that the Department of H.A.R.V.E.S.T.E.R Vessel Modifications had mistakenly allocated too many resources into the Physical Screen Streamlining Fund, which was very much a "use it or lose it" system, so they had decided on the former.
Finally, we changed the colors of the "boot screen" so that the cursor is more visible and easier to see.
That wraps up today's update. Thank you for your effort, and have a great day!
- News and updates
- H.A.R.V.E.S.T.E.R
- Monitor Overhaul + Better Audio + Optimizations
Source: Steam Community (opens in a new tab)
