Most survivor-like games require picking up gold coins.But I thought about it, and doing so doesn't seem to have much positive meaning.
The main gameplay of this game is on talent and item builds, so the experience should be made more comfortable.
Therefore, the pickup range of gold coins has been greatly increased. The base pickup range of gold coins is increased by about 50%. With just a few pickup range items, you can suck away all the gold coins. Focus on the builds.
The pickup range of drops has not increased. Some builds need to pick up drops and need to be distinguished from the gold pickup range.
Reduced the HP of the final boss and increased the damage of the final boss. This is to ensure that some low-defense, high-damage builds can kill the boss quickly.
Optimized the logic of some enemies and bosses.
Increased commodity prices and increased the experience required for high levels.
As a balance, the effects of some growth attributes have been enhanced, while the difficulty growth curve has been reduced.
This is done to reduce the fragmentation of the game. Currently, the number of upgrades and purchased items is too many. The interruption to the game is too frequent, and too many Tier-4 items reduce randomness. Therefore, the number of selections and the difficulty are reduced at the same time to enhance the overall experience.
Adjusted the weights of items and equipment to make the weights of items in each tier more reasonable. This part of the data will be changed frequently based on feedback to continuously obtain a better game experience.
Refactored the monster generation algorithm to enhance extensibility. Added icons to the map.
