Beta Branch Note: These changes are currently available on the beta branch. The beta branch is for testing experimental changes and for finding and fixing errors.
This is how you get access to the beta branch (USE AT YOUR OWN RISK):
Right-Click on Avorion in your Steam list, Properties -> Betas -> Select branch 'beta'.
Gameplay
- Added hints to research satellites on how to beat the M.A.D. science lab
UI
- Implemented better highlighting of crew transports
- Targeter no longer auto-selects when mouse cursor is over a window
Scripting API
- renderEntityArrow function can now specify how far from center of the screen the arrow should be
- Entity():getNum[Un]armedTurrets() now returns 0 when no turrets component was found
- Implemented fast-determining of sector content
- Passing nil to a string parameter in a c++ function now results in a string with "nil" in it (instead of an exception)
Misc
- Improved debug output in case of crashes
- Minor translation improvements
- Improved checks for online servers in server browser window
Bugfixes
- [UBR] Fixed Overheat and Burst Fire being put twice into tooltip description box
- [UBR] Fixed sector reach multiplication instead of addition in hyperspace upgrade
- Fixed an issue in research station when synchronizing server and client is slow
- Fixed a crash in a script when a ship that doesn't belong to a faction is told to jump
- Fixed a server-sided crash in mine/station founder scripts
- Fixed several potential crashes in multiple scripts
- Fixed a crash in shipyard.lua when no style with the specific name was found
- Fixed a crash in font renderering engine
- Fixed an issue where auto-turrets weren't shooting enemies
- Fixed an issue with gate-maps where start sectors wouldn't have gates
- [UBR] Fixed an issue that allowed duplication of upgrades
- [UBR] Fixed an issue where delivery mission with faulty loaded location data would crash
- [UBR] Fixed an issue in crew transfer window when entering non-numbers
10-10-2018 Bugfixes
- Fixed research satellite script crashing for existing satellites
- Removed debug output
- Fixed some turrets turning red
- Fixed several minor issues in various upgrades on client
- Fixed an issue in crewboard when calling a crew transport
- Fixed a crash in faction war meta calculations
- Fixed a few issues in craftorders.lua when clicking an entity that has already been destroyed on the server
- Fixed a few issues in building mode when objects don't have a Turrets component
- Fixed a crash when a script gets removed while its dialog is open
- Fixed a crash in building mode in repair brush
- Fixed a crash in parsing of description, money and resources parameters
- Fixed a crash in gate scripts when gate no longer belongs to a faction or its faction was deleted
- Fixed issues with Faction() sometimes returning nil
- Updated german localization
